sam0t

sam0t

Joined Member # 2355212
49 Posts 471 Replies 616 Reputation

The trade goods bring civilization wide bonuses. If you trade em, the other civilizations get the bonuses for ever. You can trade your trade good for many civilizations. And yes you will always have the trade good bonus, even if you trade it to other civs. This is how I understand it. Edit: Damn this forum is slow and buggy as hell

8 Replies 7,512 Views

There should be better documentation about the alliances and star bases in my opinion. As they are, they leave to many things untold. I have been wondering this aswell.

10 Replies 7,809 Views

erm... so to clarify, trade route profit from Economic StarBases work only if the sphere of effect covers the trade-route start/end planet? Edit: Just tested this out and it seems the economic star bases influence sphere does not have to cover the incoming/outgoing planet. Yes could somebody clarify this up. Does the Economi

10 Replies 24,251 Views

Thats a quite old card you have there. Ofcourse it´s rarely wise just to upgrade to better card if you have working one in your system and your content with it, but in this case I would recomend it. You can DX9 card with less than 80e or 90$ these days. I would also recomend buying additional 512MB ram, with that Iam sure you can enjoy more speedier system and better GalCiv2 experience <img src="http://images.stardock.com/gc2/T_DL/smiles/S

3 Replies 7,461 Views

Found a new bug I think. I was doing diplomacy with another race and tryed to offer -33 fund to them. Game froze up completely and I had to cntrl-alt-del and shut down galciv2.exe .

0 Replies 2,156 Views

Yes I felt too stupid to ask about this one, but actually I dont have a clue how to improve relationships. I have given em cash, tech and ships and no dice. Maybe somebody could give us a hint how to properly get a alliance going with alien race. Thanks Also somebody could answer a obvious one too. What exactly "Trade embargo" do? Not 100% if this is covered in manual as Iam not home right now to check it out.

3 Replies 6,594 Views

Good suggestion dano13 about troop carries. It would be nice to see what modules a ship is carrying. Fleet management should be eaier, mentioned here many times Iam sure. But as it is one of most important aspects of the game it should be doned well. At the moment disbanding a fleet is cumbersome and more annoying is that you have to move ship out of stack just to get the upgrade button visible. - What I have not seen requested many times is true Sleep mode for ships. Guard

894 Replies 384,795 Views

- Tooltip as mentioned earlier should be shown quickly. - Launch all ships in orbit is a good one, but I would like even more to be able to ctrl-left click ships in orbit and launch em with launch button. - diagonal scrolling - show time to destination and little trail where ship is going with autopilot. atleast show time of arrival would be welcome. - "I also would love to see some sort of "area of effect" circle when building starbases. I try to maxi

894 Replies 384,795 Views

Yep got the same thing here. I hope this does not happen in Inteligent difficulty. Then again it could be normal, as brad said, AI is dumb on <inteligent. Playing at bright AI at the moment and AI has been creating some fleets, but still those undefended troop transports keep on coming. I hope this is not the case with Inteligent, if so, I consider it a flaw in AI.

77 Replies 38,062 Views

Spotted a new bug that I havent seen on forums yet. - After you load a saved game and you have constructor going to a star base on autopilot, it only gives you the very first basic modules choises, even if the bases have like 3 modules or so. Iam not 100% sure but I swear I had only 3 star bases in the game all with 4 modules and the above keep happening. - Not so new but became really annoying, in ship design screen when doing a ship, I get random CTD lat in the game.

77 Replies 38,062 Views

Very good stuff Citizen dctrjons! -Arrow keys for map scroll, does anyone use them for moving ships? Agreed big time! -Sleep mode for ships. I'm not sure but I think Guard was waking up when the Yor who I was fighting but then had a peace treaty with. Had a scout out in their territory and cursor focus would go back every turn. Be nice to have an option for a sleeping sensor....much like Homeworld probes I got all excited that there is a TRUE sleep m

77 Replies 38,062 Views

Very nicely doned Citizen curttasker, this should be stickied! I considered doing same kinda post you did, but I doub´t I could have made it. This thread has all the annoying stuff I find in current build of GalCiv2. Especially the sliders and tooltip stuff and not to forget the plain old Bugs Keep bumping up this one, untill StarDock

77 Replies 38,062 Views

You don't have to design ships. Moreover, you can pick a hull and pick a module in less than 10 seconds. As much as I love messing around with Ship Desing (Btw great tool) it is just too much hassle in my mind to just update basic ship (colony, consturctor, trade) designs every

22 Replies 15,427 Views

You can see movies when you select it from options. Battle speed = Full battles. About the fleet thing, I alrdy came across same kinda bug. I have had it once, after that its been working propertly. My only gripe about the fleets is that you cannot seem to be able to upgrade ships while in fleet mode. I have do disband the fleet, move a vessel to the next parsect and then press Upgrade. Seems bit too much trouble to me <img src="http://

5 Replies 6,605 Views

After couple hours of gaming I destroyed a Mine and moved my own constructor on the mineral. I got the normal build star base options: influense, commercial and military. On next turn AI brought its own constuctor on the mineral and builded a mine. I saved and reloaded and after that I could build the mine. There is another bug thats been killing me, it seems my units forgot their orders example Guard every single turn. Ther

0 Replies 4,224 Views