CVissie

CVissie

Joined Member # 2250055
0 Posts 3 Replies 28 Reputation

On blurring. This depends on how Stardock implements per-pixel bordering, I know they make use of DirectX, but I don't know if they make use of Hardware shaders. I have little to no experience with DirectX fragment (per-pixel) shaders but quite a bit with OpenGL, and if Stardock could/have extend WindowBlinds to make use of shaders to draw the reflection map, BLURRING could be a infact be a possibility. BUT, the problem still remains that it is gonna t

69 Replies 43,068 Views

On blurring. This depends on how Stardock implements per-pixel bordering, I know they make use of DirectX, but I don't know if they make use of Hardware shaders. I have little to no experience with DirectX fragment (per-pixel) shaders but quite a bit with OpenGL, and if Stardock could/have extend WindowBlinds to make use of shaders to draw the reflection map, BLURRING could be a infact be a possibility. BUT, the problem still remains that it is gonna t

69 Replies 43,068 Views

@Citizen Izzee: Have you purchased WindowBlinds 5? The shareware version doesn't support per-pixel bordering on downloaded skins. If you have bought WindowBlinds 5, there is no way that this is a hardware or driver issue, not if you have DirectX 8.1+ or drivers that is less than almost two years old. Radeon 9800 is MORE than capable of supporting per-pixel borders. Intel onboard graphics cards can handle that...

161 Replies 64,912 Views

As far as I know, there won't be any skin that will be able to skin the Favourites menu in IE6 (or any IE) The reason for this is that Favourites is partly a folder (from the seperator down) Or, if it is a driver issue, I have it too. <img src="http://images.stardock.com/wc/smiles/Tongue.g

161 Replies 64,912 Views

Excellent product! Just out of curiosity, is the per-pixel-borders implemented by HLSL shaders? I assume so considering the HSL color support. If that is the case, the next way to go is to give skincreators the ability to change/replace that shader. Blurred borders might just be a possibility? Thanks for the hard work!

161 Replies 64,912 Views