[quote who="5myosin" reply="18" id="3510192"] From the latest dev stream, combat viewer will NOT be introduced this patch. IIRC one of the devs said they like to make people suffer. [e digicons]:P[/e] [/quote] True, but the patch notes include references to combat-oriented stats we haven't yet seen in the game. So it might be that the combat system is implemented, sans viewer? Can a dev' comment on this?
werewindle
[quote who="Sanati" reply="29" id="3460717"] First I'm not a huge fan of custom units, but it can be enjoyable if done right. It's not in this game. There aren't enough options, it doesn't feel like building a custom unit, it's just taking a generic unit and putting the best gear on it.[/quote]I wouldn't say there aren't enough options, I would say that there are too many obvious choices and not enough meaningful options. For a game tha
The fact that the AI doesn't have to do quests. It's really annoying, because even if quests are easy they require a lot of back and forth with the hero stack, but not for the AI. In fact, this is what made me stop playing altogether a year ago. Almost everything that I don't like in the game, I can mod; not that. I also don't like that the Building Requirement tag for units (for modders) is not working even though we were told, more than a year ago, tha
I'm giving Black-Knight karma for his brilliant analysis of the shortcomings of War of Magic. That's exactly what it is: War of Magic was designed as a large mix of elements that were often oriented towards customization but ended up not working together and making a consistent game experience. onomastikon also gets karma for pointing out the shortcomings of this poll: it's lacking a neutral, "wait and see" option. I'm cautious, but not optimistic. From where I stand, it co
The issue with Kenata's mod is that, although it's an amazing piece of work, it's extremely constrained by the limitations of the moding engine right now. There's a lot of stuff that could add strategic depth that currently cannot be coded into the game. Passive, reactive or conditional abilities aren't in the game yet, for the most part. Also, abilities and a richer environment for tactical battles go hand in hand. Stealth/speed related abilities need a larger battlefield with cover