Malekish

Malekish

Joined Member # 2096844
21 Posts 104 Replies 10,640 Reputation

> You named one bug that I have never seen in SK And yet someone else in this same thread said they've seen in in pre-release just hadn't seen it in release yet. Honest Frogboy, I've bought damn near every game you've made / been involved in since GalCiv 2. Would have bought original GalCiv but I didn't learn about it until 2 came out (although I probably have picked it up in some bundle). Seriously, the # of bugs in your games

21 Replies 92,544 Views

> Have seen this pre release but so far not in post release Yes, 1.0 And have seen it in every version of SC/FE/Whatever I've played before then. Just an example of stupid bugs in the engine that have been around and been pointed out time after time and ignored time after time.

21 Replies 92,544 Views

Tried to move an army out of my city after defending it, the new army consisted of several of my main units **and** 2 archers & 2 snipers which are part of my normal "defending" forces. Seriously? You guys can't even get that right? Spells. Feedback has been given all beta that the spells were useless. The only combat spell worth casting is Blizzard. Enchantment spells are the only thing worth casting. S

21 Replies 92,544 Views

So I've got this big, fat army. It used to have some expensive Mages but they died before they ever got to do something LIKE FRACKING MORONS. I take out their biggest threat. I figure what the heck, I'm pissed off. I'll hit quick resolve. My hero, with ranged attack, was killed in quick resolution. The guy who was on a horseback, had a ring of precog, was facing an army of a bunch of melee and they had a grand total of 2 u

3 Replies 13,347 Views

Frogboy, I know this seems easy from an end user perspective but programming is harder but seriously, for the love of all that is holy. How hard, exactly, is it to make some of these changes? I am in a city. I have a bunch of troops including heavy armored guys with bonus while defending and very expensive magical ranged attackers. PUT THE GODDAMNED GROUND POUNDER IN THE FRONT ROW AND PUT THE RANGED GUYS IN THE BACK. <

3 Replies 13,347 Views

Have some time off of work so this is the first time I've had to really play since 1.1 came out. Game crashes after a random number of turns and really slows down / stutters before it crashed, memory leak? After the 2nd time it crashed, I downloaded most recent video drivers, it's still doing it. Win7 64 bit 8g memory All updates for Elemental installed Note, I've been constantly updating since game lau

1 Replies 2,282 Views

[quote who="Caliant" reply="22" id="2472660"] Just an additional comment. You have no idea how Impulse may evolve.. and since the developing company hold the keys to your access to the game, it could very easily become like Steam in the future.... [/quote] Read the gamer's bill of rights again and you'll see that Stardock / Brad W. would not do that. Stardock has a long history of taking positions on design philosophy, DRM, etc. and sticking to it

35 Replies 35,168 Views

Ok, fine. I'm really disappointed by GPG for making such bad AI. I know Stardock was involved with the AI tweaking in Sins and it shows. The AI here is so poor it shows. [quote] BTW: the AI doesn't cheat, they just have [b]unfettered access[/b] to favor items and will use them with extreme prejudice. [/quote] So... they ignore the rules on obtaining items? And that wouldn't be cheating how?

15 Replies 9,417 Views

I get it, the main purpose of the game is the online PVP. There is still single-player options and Stardock has such a huge reputation for having efficient AI code. I'm a huge fan because of how good the AI has always been. The AI cheats badly in this game, so badly that I derive no enjoyment from playing. I didn't say I lose (at least not too often) but one of the big bragging points of past games has been 'Our AI doesn't cheat!'. That is why the blatent and

15 Replies 9,417 Views

I'm working on taking out planets by building trade ports on systems directly opposite the planet. I'm hoping they'll crash into the planet and destroy it faster than my seige ships and not use crew points too! On topic, calling him out for what could be a coincidence is not very cool. Sure it looks suspicious but that doesn't mean anything.

12 Replies 7,063 Views

[quote]yeah, they just made it disappear online..AI spamming siege frigs is why they do so ad. Even with unfair AI, they have no supply or resources to build things that would make a difference. -_-[/quote] Actually, the problem was although Siege were easy enough to kill, it took more effort to kill them than it did to build another wave. Personally I have no problem with reducing their survivablilty even more with added bombing capabilities. You can't expect them to come i

17 Replies 33,410 Views

GC2's AI was much weaker when it launched, every patch improved it but yes, I agree there needs to be more victory possiblities than just military crushing. Give it time, GC2 was great when it launched and just got better every month, I'm sure the same with happen here.

36 Replies 34,108 Views

"Aim higher Two or three planets isn't really enough to get a decent economy going" Depends on the size of the map he's playing. The smaller maps just don't let you get much of an economy rolling, it's more a rush. Anyhow, as Mopes said, play a game or three without pirates, once you're used to it it's much easier to control who they raid. Don't forget to buy the first level of infrastructure on any new planets, they'll cost you money until you improve it (desert and terran

5 Replies 3,352 Views

No idea but it's quite long. When I use them I try to hit as many planets as possible to suppress overall, stacking on the same planet is of no benefit due to the cap in allegiance loss per second.

5 Replies 3,318 Views

As Schod points out, foreknowledge is the first counter to any spam technique. After that air superiority can significantly swing the battle. Fighters (not bombers) can keep the air clear for only your air support, once any opposing bombers are gone you can concentrate on their LRMs. Use your CA against his Flak to keep as many of your fighters in the air as possible. As soon as you're able to limit his support his fleet will fall apart quickly.

28 Replies 20,872 Views

You're missing one critical thing, new planets actual lose money when they're first colonized. Select the planet, click on the 'Planetary Upgrades' button and the first one increases planetary infrastructure. Until you upgrade that all new planets will cost you money. If you hover your mouse over the credits (or metal/crystal) you'll see a detailed breakdown of incomes. Once you have your planets generating income you can start concentrating on things like research facilities and tra

26 Replies 14,081 Views

1 Yes (select them all by hitting alt+click) and when you activate the ability (either hotkey or mouse) they'll all go off 2. Yes 3. No (most abilities won't stack, if you're really curious check the data files and it should say if it stacks or not)

2 Replies 3,006 Views

[quote]IMO a good RTS game is a mix of all of these approaches. It needs soft counters for flexibility, hard counters to make scouting and force composition more important, and hard unit caps to provide flavor in the form of hero or elite units.[/quote] I agree with most but quibble a bit with the hard cap part. Sins already has a "hard cap" for Caps, it requires research before you can build more ships. This makes it possible to have all-caps ship (was quite fun getting my 'Go big or

35 Replies 36,134 Views

Culture is, as noted, a subtle effect but that does not mean insignificant. It means very little on small maps where the game is over quickly but if you get on very large maps it has a tremendious impact, especially the economic swing (negative to opponents, positive to you/allies). As far as the AI, even GC2's AI was a bit weak when it came out, give them time to continue tweaking it, you'll have a hard fight on your hands soon.

36 Replies 21,665 Views

You're not the only one. Asking for help with GFs on internet forums is bad. Asking _gaming_ internet forums for GF help is worse. (Of course, GF could of also stood for Gluten Free - for people allergic to wheat)

12 Replies 9,099 Views