I don't recall any major eco-friendly races in the sci- fi world. I would like to see a bio race, like the Vorlons or Species8742,but they dont oppose wholesale development and technological advancement.
Ashbery76
When you invade an aliens planet, the manu,econ,tech capital icons stay on the planet tiles,meaning you can have more than 1 each empire.The invasion screen gives you a hint who won, you can see the borders change in the background before you get the results. What is the point of the defender model? it becomes obsolete straight away and you can't upgrade it? You should be able to upgrade or at least copy the pretty ship designs,they seem wasted,same with the transports,colony.Nice shi
Well, culture wars is part of the game.Tough.
Great news..
You destroy the planets army and then you are liberating a people from evil tyranny,not genocide.
The A.I is poor in the military and political side of the game with beta5.The A.I will be at war with 15 civs at the same time, Sun-tzu would be turning in his grave at such strategy.The A.I trades away tech to easy,you get a quarter way through the game and most of tech's are known by everybody,even with the very slow tech option turned on.This makes focusing on specific weapons paths to get an advantage (like beam)pointless because all the A.I's know them anyway.I would like to see a much slo
The A.I is to keen to declare war with everybody,even when they have no military to fight one,doh.The relation factors need tweaking,things like trade should form stronger bonds, and the "i'm to busy elsewhere" factor need to be a lot more positive with relations.Drengin and Yors should be the aggresive races starting most of the wars.In the beta all the races are war mad. This also comes back to the broken alliance system in the game making peace in the galaxy impossible..I hope this
Yeah, i can spend the game out of war also, by never entering an alliance.The A.I doesn't have this luxury and it is being killed because of it, so we (the human) get a massive advantage. The A.I guys from CIV4 knew this,and have got the balance right.That is why they only allowed one alliance each empire,not multi alliances.An Alliance is ment to be a benefit, not an avoidance.The most sound strategy for human players is to avoid it in GC2.Sounds broke to me. I would like
I play with all 10 races on a large map with many miner races.The treaty bar has a sea of red lines on it.You can't see the miners treaty bar but that would be the same.The A.I just can't get out of war even when their economys are dead, because of the alliance system.
I hate carriers, they dam well ruined naval warfare,why the hell do we want them in space.I like the Battleship being queen of the sea(or space).
The alliance system in GC2 is broke in my view.The designer brags about different ways of winning the game but with the current system present, it is impossible, unless there are only 2 empires in the game.War and extermination is the only way (ala the MOO series) at the moment. As soon as the alliance research enters the game, it's eternal wars until the end of the game.You try to get peace with an empire,he declares war the next turn because of the confused intertwined alliance s
The one turn invasion helps the A.I.Lets not turn this into RomeTotalWar A.I alike,which is impossible to lose a tactical fight against.
The A.I has been building resource starbases with no resource in them,totally empty The A.I builds to many transports and constructors when getting annihilated in war.The Yor(A.I) only had 15 ship to defend their whole empire, i had 100 ships! but the Yor kept sending out dozens of unescorted transports and constructors in suicide advances into my empire,wasting valuable resources in folly for the A.I's economy. The
War decleration exploit.The advanced forms of government you need senate votes.Just lower to tax rate to zero declare war and just raise it back again in the same turn. The drengin empire voted themselves to pay 2% of their economy to the other races in the unitedplanets? evil?
Not sure about them not doing "anything" sounds a bit extreme,they never do anything mid to late game in my tests anyway. The I League,fundamentalist's,dark yor and the teddy bears should have expansion A.I in my view.
The united planets resolution of galatic peace is broke.The miner races don't have peace included, with the web of alliances that brings the galaxy straight back to war next turn.
The ground invasion messed up.It only showed the enemys forces, while my side was not on the map,only strange massive fire effects showed up on the screen from my side. And what is that strange new graphic on the invasion screen.Looks like towers lobbing things out of them?
Why is there beams,missile,mass drivers tabs on the defence part of the ship design screen?.
Do miners actually build starships? they are easy prey to a fighter and transport in beta5.They should be building more defence ships.
The alliance system needs looking at.The A.I keeps making peace only to instantly declare war again because of their alliance treaty.Only the alliance leader should make peace and all wars in that alliance should stop at once. Or there should be enforced peace for 20 turns when a peace treaty is made. edit.Oh and the game friggen rocks.MOO r.i.p
The Dreadlords!
I'm talking about A.I performance between themselves,not vs poor human players.
Yes, and double click on the majors intel reports screen it will crash too.
I want to see that battle screen from the Galciv2 ad!.
I don't do research.I build the economy and just buy it all from dumb aliens.