I have to say I havent played multiplayer, and I havent tested systematically if strikecraft are better or worse than their equivalent fleet supply in other ships. (Fleet supply being the true limiting resource, not metal or crystal). I should also note that I use Vasari, which has nifty upgrades for missiles, which I almost always get, which MAY be influecing my views. All that said, here is a scenario you might want to test: Side 1: Standard Battleship capital, level 1<br
Vorlock13
Ok, newb question, but I have downloaded some of your recording files so I could watch your games...where do I put the files so that the game can find them?
1-Normal ships, perhaps of a certain size like medium, could bomb/laser/nuke planets from orbit. No more having to conquer every enemy planet, just glass the planet and move on. Bombing should have 1 or 2 tech tree branches, 1 for more destructive effects, and one for more "clean" types that only kills population (and possibly factories and stuff) but doesnt lower planet quality. Win the fleet battle around the planet, the option to bomb is given. 2-Superweapon that can destroy a plan
Its not cheesy to build a huge decked out starbase from a huge, massive fleet of constructors. Whats "wrong" with the situation is that the AI allows the huge massive fleet of constructors to enter its territory. In real life military actions, the unarmoed huge fleet of constructors would be attacked and destroyed by the opposing military. Thats why you dont send unarmed fleets into enemy territory unescorted. In this game, however, you can send you unarmed ships in and they are just
Wow I cant believe this feature doesnt exist. I mean, in a huge galaxy i'd much rather blow them up than have to invade each planet. I guess i'm too used to MoO.
Ok so I finally got into wars. I built up fleets, i have defences. Its time to take the fight to the enemy. I researched Planetary Bombardment. I have medium ships with lots of beams on them. I send a fleet of 3 ships to the enemy planet and destroy the puny ships there. The planet is defenseless. How do I make my ships orbitally bombard the planet from orbit, destroying all the buildings and population? I tried right clicking on
1-A no tech trading allowed option on game start/setup and/or options screen. When clicked, niether the player nor any AI can share or demand techs. 2-Tech tree actually gives information about what the inventions are that it unlocks. (IE it shows a tooltip or something about what exactly Laser 4 does vs phaser 1) 3-Remove "Future Techs" section from the tech tree description boxes. I mean, i can see the tree, why do i need to see whats right next to it in the description b
So, I have played the game, and its awesome. But I have some questions: 1-The stellar cartography tech says it allows me to see planets on the minimap. So, this tech's sole purpose is to put the little planet dots on the minimap next to the star dots? I still cant click on them as they are hidden in the fog, i cant tell if they are habitable or anything. I just get dots, so in theory i know the number of planets and basically nothing more. Right? 2-Population growth: Aside
Ah, I have now got them. I now see the new structures, they are called Special Structure instead of just structure and their description says collectors edition. I had downloaded the 1st of the 3 enabling things, but that didnt work. So i downloaded the other 2, ran them as well, and now I have it all. Thanks all.
So, I ordered the cd from stardock (from this GalCiv II website), then used the email I got to download electronically. Installed everything just fine. Now I see some posts here that I need to update it for the collectors edition stuff (new jewlery etc) so I go to that web page (after not finding anything in the stardock central) and download and EXE that says it installs a lot of stuff. Run that, it says successful. I go into my last saved game, go to shipyard and dont see any new widgets.