Bad news... I thought everything was working fine. In the middle of a video this morning and the sound cut out. [e digicons]8C[/e] . It really seemed to be the fix (changing to matching audio bitrates but nope. Unless something else is going on... Not sure at this point. Audio on a video cut out after about 30 seconds. Now that I'm just playing music videos, just to see, it seems to be rolli
muddpuddle
Andurian!!! You may have just solved my problem. I would never have come up with this solution... Just played 2 music videos in a row on youtube - that hasn't happened in easily half a year. As I type this, on to the third! You're awesome andurian! Thank you [e digicons]|-)[/e] [e digicons]:yes:[/e]
"Lowered 10 machine to 16bit, 44100hz.. and the audio has stopped cutting out." Where do you even find this info and how do you change it? Will look into this more.
I should say, the audio doesn't just cut out, period. If I let the videos keep playing, the sound may come back and cut out multiple times...
In trying to follow the guide, the receiving PC does not have an Inbound Rule for the Multiplicity Audio Service. It does in the Monitoring section but not Inbound Rules, and I can't figure out how to add it - no "Audio Service" to be found in the Program Files. The Inbound Rule does exist on the sending PC...
This interestingly narrows it down (to what I don't know) - had to do a conference call via browser and the online meeting software called Blue Button took control of my sound and it never cut out. So within the browser, audio function without fail (I was nervous). Soon as the meet ended, tried to play a Youtube video just to see - audio cut out in about 10 seconds...
Any thoughts how to narrow down the issue? Browsers lose audio - cuts out after 10 seconds to maybe a minute (all browsers). Playing videos on desktop - same issue as browsers. Specific software works fine - editing videos with Filmora, audio never cut out. FLStudio - music creation, audio never cut out. As per sdRohan above, "Sound like something is sleeping an audio device" - how do I figure out what is doing that???
Sadly I can't figure out how to narrow down the problem any more than I have already. Will keep at it but I've got work to do...
The primary...the one sending audio is what I used Filmora on. Neither is a laptop. Out of curiosity now, just loaded up FL Studio (music creation) on the primary. The audio just keeps going and going. So what is affected are videos played straight from desktop and videos/audio within any given browser. What I'm seeing so far anyway...
That didn't change anything. But here's the weird/interesting thing: had to get a video created - mic as input worked fine (hadn't been an issue yet), loaded the video (35 minutes long) into Filmora for editing and as I was playing it back and working on it, audio never once cut out. Filmora nudged out whatever was causing the problem... Playing a music video while exporting my edit. Still hasn't cut out. Will it fail once I close out of Filmora???
Sitting here right now, no sound for 20+ seconds and still getting a network reading of 1.6mps on both systems.
Sound drivers updated/reinstalled since this started - nothing I can think of before. When or just before the sound cuts out, the network usage jumps all over the place on the sending system and then even when no sound is playing, both systems will waver between 6mps and 0. When playing, sits at 1.6mps.
I lose the audio entirely. The volume still shows as mute though if I adjust the volume it may (not always) start playing and re-mute itself but then likely to drop out in about 5-10 seconds. "Currently sending audio to..." continues to show with the Multiplicity Audio tray icon if checked.
I have now swapped out the switch and all cables (needed it regardless) but no change. First mp4 i tried to play from desktop cut out in 10 seconds...
Both PCs wire to local network switch. Mouse control never cuts out - possible the switch is failing? Would that cause issues with audio but not mouse?
! I have just discovered the issue is with the receiving PC. The audio driver there seems to be the issue. Will look into this more. Thanks for all your assistance. Thought that was the case. Reinstalled audio drivers there. Nope. Still experiencing audio cut-out.
Turned off the Ctrl+12 setting, reinstalled audio drivers, turned on a youtube video and walked away (didn't touch the keyboard) the sound cut out 30 seconds later. This used to not be a thing. I've been using Multiplicity for years with the audio transfer enabled. Something has changed... Windows 10 update, drivers, some conflict I can't track down? This is a work setup though and I really need it to be working again. Thanks for your help.
Any time i run sound through the computer that sends it's audio. It may start off working, then quits, maybe comes back a minute later, quits again. It just will not play constant. Mouse control for secondary pc always works. Just the audio keeps cutting out.
Was there ever a resolution? I ask because I am having the same issue. Sound drops regularly. Have reinstalled multiplicity on both computers. Wired connection. Windows 10. I can't come up with what the issue could be - maybe some sort of driver conflict or something?
Thanks SchismNavigator. Just seems like it should be an in-game option though. It drives me nuts when a game doesn't give you the option of starting over.
Is there a way to restart the game? Hard to test updates if you can't start over from scratch. Thanks.
+1 ...i'm having all sorts of icon issues on my desktop / within the fences. I've gotta be extra careful deleting something because numerous things can end up in the recycle bin.
I came here looking for an answer to this very problem. Except that a window pops up on the "paste" system stating "Transfering files" but nothing happens - it gets locked into a loop of that window popping up but no file being transferred. Not sure what changed. Nothing that I recall doing to either system.