Grahamofboro

Grahamofboro

Joined Member # 1899808
35 Posts 114 Replies 508 Reputation

the question you have to ask is will the investment in implementing such a thing reflect the benefits?

9 Replies 9,664 Views

compared to the grossly unneccesary depth of moo3 galciv1 is like a paddling pool. It took me about a day 2 get the full swing of gc1, but even after months you still pick up on new things, which is good in my opinion

8 Replies 9,542 Views

Well the strategy map is meant to be just that a map. Although a nice pretty 3D one. It is realistic! imagine your the ruler of your race and your at a desk with a 3D map in front of you and your giving orders through it. there ya go!

37 Replies 29,236 Views

I've been really looking forward to this game for best part of a year now, and although I'm really looking forward to it I realise that I am not as fanatical as some of you guys So I was wondering what plans you have on release day e.g unplug the phone, phone in sick for work, quit work, split with girlfriend etc. Think i'll say to my fiancee that we need some time apart! about 3 weeks then i'll be able to start resuming my life in a limited sense! <img src="http://image

5 Replies 8,797 Views

Maybe if you fine tuned your ideas slightly for instance with supernovas its increadibly annoying that your best system is destroed for no reason like on moo2. So when you explore a new planet a popup can come up that says 'our scientists have concluded that this star will no nova in approx 25 turns, but there are super minerals on the planet that will boost productivity by 500%' So I would be quuite content to colonise the planet for a short time to get the production bonus. <

37 Replies 31,332 Views

Would you want to share planets? Don't know if that would make the game more fun or annoying

28 Replies 22,758 Views

Hmm. That seems ok. I was hoping there would be more options but IT IS a space game. Well the developers say it's more like civ in space rather than a tactics based game so I think the planetary populations structure/invasion system should be more in depth and complex. Anyway this was done to death in a previous post so the dev's kno

28 Replies 22,758 Views

I raved and ranted about civ4 for ages I was so annoyed that it was so full of problems. But the other day a bought a 3.8ghz pc and now ive shut up as the problems seem to have gone away

11 Replies 10,441 Views

If galciv was turn based it would be unrecognisable and a totally different game altogether. Im not a fan of TBS as with games such as age of empires, star trek armada and command and conquer it ends up as build as many units as you can and herd them all at the enemy. I don't see much 'strategy' involved. Though the real time elements in rome total war are tip top!

63 Replies 50,754 Views

Hey Stardock continually update thier games so why not. I would like to see it implemented. When I get new games I listen to the in-game music for a few days then put my own music on

6 Replies 6,736 Views

As someone who does not have the beta can anyone answer this for me? In previous games I never really bother with espionage at all, but judging from some posts it seems that it is going to be a more important factor in this game, with certain tech knowledge etc. So could anyone tell me if theres a big difference in espionage with this game? Cheers!

14 Replies 13,160 Views