RaveBomb

RaveBomb

Joined Member # 1852239
0 Posts 178 Replies 216 Reputation

Regardless of what the modder was able to do in a short time, there is a time and effort cost to GPGs development team to add this. Not only the development cost, but what about the testing? While I'm not familiar with the code behind Demigod, I have done enough programming on other projects to think of a few ways that this feature could fail in a production environment. Does the warp animation always play for each Demigod? What happens to the animation when several Demi

228 Replies 552,137 Views

[quote who="TiberiusAudley" reply="8" id="2098590"] I think Stardock's Beta process is a fine method, but I don't think the goal of the primitive forms should be to be "unfun". If you're intentionally stripping the potential for enjoyment out of your game for the sake of calling it a beta, then you're intentionally making the process unnecessary tedium for your testers. [/quote] The problem with that is if you make it too fun too early, people will focus on the fun and

10 Replies 1,730 Views

There is a radical train of thought that I subscribe to. Until I know what is going to be offered, I don't panic over it. Do you honestly thing that GPG is staffed with n00bs that create items and systems via a dartboard? Have some faith in them, and when the knowledge becomes available, then evaluate and provide appropriate feedback.

11 Replies 3,310 Views

[quote who="tesb" reply="4" id="2098495"] On an other note can you give some information about the upcomming demigods? (we only have the concept pictures afaik) [/quote] Wha... ?? WHERE?!?

37 Replies 46,856 Views

I've seen this happening a couple times now. If a Demigod near the Artifact Shop or the Cooldown flag decides to retreat, it moves to the gap close to their home base and tries to walk across it, rather then going the long way around. In an semi-related note, minions in Crucible moving from the Artifact shop towards the main lain still can get stuck.

1 Replies 1,065 Views

Good stuff. Rewatched the old trailer, and I still enjoy it. Don't see why you'd think it is embarassing. My favorite line remains "I'm more a merchant then I am a solder, but the choice is not always mine to make."

10 Replies 21,481 Views

You're welcome. Glad to help. Got one more for you. :) http://pantheon.demigodthegame.com/search/player/ravebomb The fifth column is "Skirmish Rank" Not sure if that is intended to be a Custom Game rank or not. And the "press enter to search" works in Firefox.

454 Replies 213,131 Views

Ok, last one, promise.. For these pages: http://pantheon.demigodthegame.com/tournaments/8/ In the upper right side, would it be possible to add my own ranking in that tournament, if I was playing in it? It's a bit cumbersome to have to dig for my numbers. That way you'd see the overall tourny info, the top spots and then your spot in the tourny all in one place.

454 Replies 213,131 Views

[quote who="GunslingerBara" reply="13" id="2095964"]It's been updated! Here's the change log: - Renamed all instances of "Skirmish" to "Custom Games" (let me know if you find any I missed). [/quote] http://pantheon.demigodthegame.com/rankings/skirmish/ Top of the page says: "Player Rankings - Skirmish" The roll over text for the Custom Games tab is wrong as well. <a href="

454 Replies 213,131 Views

Couple minor text issues. http://pantheon.demigodthegame.com/tournaments/8/ http://pantheon.demigodthegame.com/tournaments/ Should be the same, however, the date format for the start date changes, and on one page it's the "Forces of Dark" the ot

454 Replies 213,131 Views