ZubaZ

ZubaZ

Joined Last seen Member # 150121
245 Posts 18,671 Replies 3,190 Reputation

[quote who="sdRohan" reply="2" id="3759907"] No, Multiplicity is still very popular and well supported by Stardock. [/quote] "well supported" is not the same as still in development. Can you provide any sort of feature path?

7 Replies 31,676 Views

WB skinning was easier back in the day. (As was ObjectDock, ObjectBar, and DesktopX.) You almost ahve to be a professional to knock out even the simpliset of skins. Has there been any thought to simplifying the creation process by changing the skinning engine? Does SkinStudio need a rewrite? (MS locked things down too. That makes it much harder to do anything. [I will always miss you DesktopX.])

71 Replies 283,248 Views

Pong/Tennis Break Out HiRes Breakout Zork (and all the Scott Adams interactive fiction) Odyssey: The Compleat Apventure (!!!!) Castle Wolfenstien subLOGICS's Flight Simulator (I & II) X-Wing (the entire series!) Descent Galactic Civilization Portal

13 Replies 166,978 Views

[quote who="neone6" reply="16" id="3756169"] Lurker or not, I don't agree with you on this one Zubaz [/quote]Fair enough. His assessment was kind of an jerky thing to say.

83 Replies 311,892 Views

Voluntarily releasing a skin or two with a license that allows redistribution (with credit) might aslo be a way of getting a new generation of skinners in the game. It doesn't take awya from the work a skinner and it doesn't allow a new skinner to take credit for work they didn't do. I don't see teh harm. (I do see harm in treating a reasonable question/questioner as a pariah . . but I'm just an old lurker, riht?)

83 Replies 311,892 Views

[quote who="Uvah" reply="60" id="3753555"] My typos are getting worse and worse. Basically stumped. [/quote] I didn't notice nay typos but then again, I'm not teh best jusge of the genre.

68 Replies 92,117 Views

"Kirby's Adventure" came out in '93. VGM could do that. So did "Sam & Max Hit the Road" VGM could probably do that too. (I REALLY want point and click in VGM) You know what else came out in '93? [spoiler] GalCiv for OS/2 came out in '93. [/spoiler]

21 Replies 406,770 Views

Playing a game: There should be a Play control on the selection of a cartridge in addition to the double click to start a game. I think clicking on the the large cartridge image should also start the game. The play button in to lower right is a Stardock convention but moving my mouse there is a pain in the ass. Why? Small font is small. Too small. (Or I'm old) (Just picking out my hero required squinting. The help text at the bottom of the editor (whil

4 Replies 25,080 Views

Is anyone still skinning Xion? That was a powerful skinning engine that was really easy to created with because it used layers (and layer names) as controls. I wish SKS used something similar. The old ShadowFX was really powerful (and fun) but as shadows were incorporated into Windowblinds it became less exciting. I LOVED the dynamic lighting (that you can sort of see in the CursorFX shadows if you enable it).

201 Replies 1,345,008 Views

For what it's worth, skinning for Xion using named layers was an amazingly simple and fun and fairly powerful system. It's worth looking at something like that for the designer-side of the equation for WindowBlinds.

201 Replies 1,345,008 Views

[quote who="AzDude" reply="2" id="3735615"] I've made almost 3000 dreams with Dream Maker but I never saw that link [/quote] I know (knew) the Stardock and WinCustomize websites and products like I know my own house. Things may be tucked away but they are still there I I *mostly* know where they are. (And I probably have some hacky HTML in many of them. <img src="https://web.stardock.net/images/smiles/themes/digicons/zubaz_emo.png" alt="zubaz_emo"

4 Replies 9,035 Views