It does sound similar! I included my save in your thread also. I played a couple of turns after it happened the first time as I was unaware of it until I saw one of Kraxis' cities in the middle of mine (no messages of any kind). Then I realized it was my city! So my city didn't revert back. I'll have to keep playing to see if it does.
mywhiskey
It happened to me also. The save labeled "test" is from the turn previous to the city captured by Kraxis. The debug.err is included. https://www.dropbox.com/sh/1g5j9yjt6w32a1f/CYVk2YK6-E
as though it had no defenders. My units were kicked out and placed next to the city. There isn't even a pop-up message saying that my city was captured! The save is from the turn before this occurs (also included the debug.err). I've reloaded the save and it happens each time so hopefully it will help you find the bug. https://www.dropbox.com/sh/1g5j9yjt6w32a1f/CYVk2YK6-E Edit - the previousautosave fi
Yes! I've also asked for a tooltip also showing buildings names. Maybe if enough people want this, the devs will do it!
Love this! It adds so much more immersion for me. Thanks for doing this, it looks fantastic!!
Yes! I asked for a tooltip to list the name of the buildings but having the upgrades listed too is even better!
Yeah, it should go away with a click. Not enough time to read.
I use white for my primary color and that defaults back to gray. The colors haven't changed lately on reloads of the same game, for me. Don't use a faction twice anymore as I figure the colors will be wrong. Which means I have to make a custom sov every game also. Derek said he put this on the bug list but didn't say "fixed" like he does with other bugs. So I guess it's still not a priority. [e digicons]>:([/e] I know how frustrated you are, Xia, I've been complaini
56 and female. How's that for an odd combination? First game I played was Ultima I on c64. Oops, not true, that was the first real game. First game I actually played was Adventure by Scott Adams on a Texas Instruments computer. Don't remember the model but the game was on a tape. Does anyone remember the old text based Infocom games? They were out the same time as the early Ultimas and Wizardry (great game for it's time). Guess I rambled a bit, my first tbs was Civ I and yes, I di
I can't get it to work either when I double click. I have it in my downloads directory also. It did give me an option to extract the files so I did that and put them in my FE mods directory. Still didn't work when I ran the game. Is it supposed to come up in the game or is there an exe file? I didn't see any exe file in the extracted files, but I gather that's not the way to go anyway. Shogun, what did you do to get it to work? Will the editor allow me to use Heavenfall's
Since you're working on custom factions, could you please fix the bug where your primary and secondary colors are not saved. On a random reload, the colors go back to default and stay that way for the rest of the game. Not only is it annoying for the current game but since we can't edit factions (like we could in WOM), we have to make a new faction if we want to replay that faction - altho the custom colors will not last a full game. It's not game breaking but I like to look
When loading a game, the primary color reverts to the default of dark gray (playing kingdom). I've mentioned this bug so many times in WOM and it still hasn't been fixed. At least in WOM, it retained the colors for a full game and changed when you used the faction again. In FE, it's random as to which load is going to change the colors (a fresh load, don't know if it happens with a load from within the game). Lord Xia, thanks for mentioning this. I was beginning to think it wa
I think it would be helpful if you could hover over the buildings at any time and have a pop up in the UI telling you what they are. But it is definitely needed while demolishing!
I got the same bug.
Geez, I shouldn't have mentioned that! Regarding the adventure techs, I realize that about the splits. I'm referring to when you research the exploration part of the kingdom tree (not the part that gives you resources, the one that starts out with the lost library), you get notable locations just like the empire tree, but you mainly get potion goodie huts and dungeons but artifacts are rar
I REALLY like the magic power mechanic - it breathes new life into the game. Makes finding shrines more meaningful. But there is not enough mana in the game. We don't have the extra mana from greater shrines anymore, nor the tower of essence. Also, the building that replaces it that gives magic power, reduces mana by one. There needs to be a building or two to replace the mana that's been lost. On an unrelated note, I'm having a hard time finding enough food resources and ha
Thanks, I'll look into that. Another bug - death legion units don't have any armor after researched (playing with custom sov) and when you change their heads, the stats don't seem to change. Also, I was playing as Golems and it was very difficult to get out of the red with population whenever building units, since their in 4's now. This was in the beginning of the game; I didn't get past 3 cities as I gave up playing the faction. I thought building more cities would help t
At level 5 (so far I've reached it only in the capital), there is only room for 10 buildings. Since you're able to build 10 repeatable buildings, that leaves little room for the special level 5 buildings that take up more than 1 space - ie, you never get to use all of the 10 repeatable buildings. The capital levels up pretty early, so 10 buildings really isn't much to have at level 5 anyway; is there any way you can increase the amount of buildings?
Thanks for updating this mod, I've really missed it these last few months! Drota seems to also have infinitely repeatable buildings. You can no longer build Drota and Goblin custom sovs, are you going to put those back in? (please, please). I like making my own sovs and it adds a lot of flavor when the sovs match the faction. Besides they are very cute in an ugly way.
Thanks for all your hard work on this and all your other mods. I was playing as empire and couldn't build a lesser shrine or research greater shrines. Also, I really miss the movement points, so can I mod that back in by putting the coreaccessories.xml in the mod folder, change it's name and alter some things in there? I've never modded anything before. [e digicons]8C[/e]
Great mod, Heavenfall! You've made the game fun again. I do think metal needs some tweaking though. Now that the ventri mines have been decreased, it's even harder to equip the minimum units in metal. I think those should go back the way they were, and either add more metal mines or decrease the amount of metal needed. More resources on a dull map is always nice.
I think the new UI looks beautiful. But, i think using the old WOM UI for the cities/units/quests tree on the left and information tree on the right lacks polish and doesn't fit with the new UI. IMHO, using a more rounded look (or circles rather than squares) for these trees would fit better with the new look since everything else has rounded edges or circles. The mini map also needs to have rounded edges to fit better with the new look. Not a major issue, just polish - but something that
I agree with Heavenfall. I've been playing WOM since release and had to stop playing with 1.3 because of the prestige "bug" or mechanic. The bug reports were completely ignored. I was going to downgrade the beta to 1.2 release so I could have fun again but the 1.3 release came out, so I downloaded that. Only to find out that was the same as the beta. As Heavenfall said, this is the first release that makes me not want to play the game. Very disappointed in the 1.3 release and the fact tha
I don't know if it is intended for libraries to cost more pop than studies (I don't think they did before). If so, 450 pop is a bit much, especially if you are at war when you pop goes in the red and you can't build any troops for many turns. Before and after save in zip as well as debug - http://dl.dropbox.com/u/16872572/before%20libraries.zip Population before research completes - <img src="http://dl.dropbox.com/u/16872572/pop%20bef
Thanks for fixing #1!!!!!! It will save me a lot of reloads. [e digicons]|-)[/e]