MegaVolt

MegaVolt

Joined Member # 1323197
23 Posts 316 Replies 15,246 Reputation

One thing I really don't like about the economy / fleet supply part is that it is percentage based. I got a tine single planet with an output of 12 credits and spend 75% of that (about 8 credits) to supply my 2000 units strong fleet. The other guy has 20 planets and a combined income of 1000 (with trade and stuff) and has to spend 750 of that to supply the same troops I have. It simply makes no sense. Fleet upkeep should use absolute values. Or maybe a percentage based

6 Replies 13,063 Views

Why is everybody focusing on the map? That is secondary imho. Getting the ships visuals and abilities right should be the priority.

1,324 Replies 1,504,280 Views

Yep, using those rounded values in the chart results in quite a few mistakes (well, not really mistakes .. but rounding errors ;) Especially for strike craft the data in the sheet can not be used to compare them since the "real" values are quite different).

109 Replies 382,805 Views

Wow, awesome chart. Thanks a lot! Now I know why nobody builds Destra Cruisaders ;) Illuminators outperform them quite a bit. And flak is worse against Illuminators then I thought ... The Flak value there has to be taken by half because of their fireing ark, right? How were the Illuminators 3 beams factored in? Is it times 1/3 if only the front beam shoots for those?

24 Replies 16,753 Views

I agree with them. A campaign would have made this game even better. It doesn't need to be a full badass campeign with evil story twists that keep you busy for 20 hours. It would have been enough to label the campaign "tutorial" and then have 4-5 larger tutorial missions that keep a player busy about 6 hours and tell an interesting story (prelude to the current war maybe?). Fun to learn the gameplay that way. Oh and I agree with the poster above me: The campaign should not

41 Replies 57,895 Views

main force LRM doing damage in the background, I'd say about 60% of the fleet a view kodiacs in the front, mixed with with flak frigates very few command cruisers and a few more robotics cruisers and then of cause the usual capitals (kol with a dunov as backup works great)

24 Replies 8,870 Views

LRM or Assailants kill illums quite good in early game. Flaks also help but as Astax wrote they are more a counter to LRM then Illums. The thing is that you start with light frigates. The counter to light frigates are LRM. So there is really nothing else to buy since everyone has to counter at least a few light frigates in the early game. After that, a mixed fleet of flak and LRM seems to be the way to go.

4 Replies 3,981 Views

Isn't the whole thing a little ... over the top? Its a SoaSE clan. You guys want to play games together. Mail goal: Find people that won't leave in the middle of a game for big fights. So why all this charter stuff? "Political powers within the clan" ... lol?

352 Replies 134,348 Views

the marauder should simply fast-produce a temporary phase gate ;) like ... swarm of nanites comes out of it, forms a gate, the gate will be active for 5 minutes and then the nanites run out of energy or something like that of cause the gate would be destroyable would make the ability much easier to use and less buggy

8 Replies 6,272 Views

In a 1v1 (cost-wise) they are effective. Problem is that in any real scenario the enemy will attack with way more LRM then you can have hanger defense so they will - like every defense against any big fleet - lose.

17 Replies 9,578 Views

[quote]So what do you do, spend ten minutes dropping a planet with two capital ships while your entire fleet jacks off?10 siege frigates following behind your attack fleet are very good at accelerating the process. Time is a primary tactical advantage you need to maintain during an assault. The longer you're tied down killing a place off, the more the defenses will be built up at your next target.They aren't an effective raiding force because they're supposed to be sieging planets down, send t

27 Replies 15,516 Views

With all the activation hassle I figured it would probably be easier to just take my offline PC to a friend and do it all via SDC there. It worked fine with Sins but for TA I get the following error: [quote] -- [Application] ---------------------------------------------------- Name: Stardock Central Path: C:\Programme\Stardock\SDCentral Version: 2.52.515, build: 165 -- [System Information] --------------------------------------------- Platform:

3 Replies 4,167 Views

What he means: Lets say an enemy ship has 100 hull and 100 shields. That is unlikely since most ships have in fact more hull then shields but lets just assume its 100 / 100. If you have a 40% chance to bypass shields and do 1 damage per hit then after 100 hits the enemy will have 60 hull and 40 shields left. After a few more hits the hull and the shields both will go down until the shields are depleted and then, later, the hull gives up. The point is: Since the enemy sh

43 Replies 21,366 Views

But the tokens were automatically billed on my existing Stardock account (at least they appeared in SDC without me entering any serial numbers or something like that). So somehow the system did know Could that be fixed somehow? edit: And they also automatically appeared in my TG account (login on the TG website). I did the purchase yesterday by the way.

2 Replies 165 Views

I think your Token advertisement should be a little more modest. 1 Token costs 7$ so Sins (6 tokens) is 42$ compared to 45$. Thats around 7% saving. Twilight of Arnor costs 3 Tokens (21$) compared to 25$. Thats a about 12%. You advertise the tokens with a 40% example and with big "up to 30%" buttons. Yes, those percentages an be achieved but for a "real world" example they are very unlikely. I'm not complaining about the price here <img src="http://images.stardock.com/tgNET/s

2 Replies 165 Views

Hi! I have a small problem that I need help with. I have a computer at home that is not connected to the internet. Every few weeks I visit my parents, which have a computer with internet connection. On my own PC I have an old Stardock Central installed, combined with a pretty old GalCiv 2. I am now thinking about buying Sins of a Solar Empire and the GalCiv 2 addon. Stardock Central gives the option to archive games. Can I download them at the internet-PC I use

3 Replies 4,167 Views

did the economy system change ? can i use my factories and labs at the same time or am i still forced to fire all my scientists if i want to turn up production (which doesnt make any sense at all and is the single most important thing i'd like to see changed in the addon) ?

30 Replies 42,075 Views

i dont need fixed borders but i desperatly need a diplomaty option to tell an AI to leave my influence zone and/or to stop building influence starbases next to my planets the AI can do that to me and threaten me with war if i dont listen, i want to be able to do the same

46 Replies 22,920 Views

my main concern with small fighters is their speed i can pack 2-3 good engines on a large hull and still have good weapon / defense, with a small hull i cant do that i'd say make engines A LOT smaller on small hulls and a lot bigger on big hulls, after all their mass is higher the only reason to build small fighters imho are military starbases: 10 small fighters near a fully equipped military base are very strong <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" bor

14 Replies 11,445 Views