Influence

I love the influence in the game but feel that something is missing. What I would like is more of a feeling that you the plaeyer are actively taking part in the influence side of the game.
What wouls achieve this for me would be a message screen telling me that planet X is considering joining my empire. I would then be giving the option of spending some of my accumulated influence (gathered for the UP) on that planet over the next year to help influence it to join my empire. Obviously it's owner would also be given the same message and could spend their influence points keeping the planet. At the end of a year the planet decides to rebel or remain. If it remains it cannot rebel again for 10 years.

Paul.

PS. In the current beta, 3d, influence needs to be tweaked down a bit for starters. It's too easy to win with influence.
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Reply #1 Top
I like that idea. In my current game, I had two alien planets defect to me. I had no idea that it was even being considered, and it would be nice to "influence" the decision. This would be a good upgrade for 1.x if there isn't enough time to implement now.
Reply #2 Top
I had a game where I won all but 1 planet by influence. I had 2nd game where my planets were defecting due to influence.

I had more planets and better classes but lost control of a sector due to population. This shouldnt mean my worlds defect. There were 5 planets in the sector, classes 16 to 19. I had 2 class 16s and they defected, even though moral was in 50s.

The sector control needs to be tweeked. Influence should not be all or nothing.
Reply #3 Top
I know this is my 2nd post but I just had a class 23 world revolt on me. It's moral was 82. What gives??
Reply #4 Top
I am finding a number of comments about "revolts" and such confusing, and I think the reason is that not everyone is keeping the semantics straight. Ted, you are not the only one doing this so please don't take this as a reflection on you. It is my impression that when most people here talk about revolts and rebellions they are really talking about defections.

So lets try to make it clear about which we are talking about.

1). A defection is where a planet goes over to the other side.

2). A revolt is where a planet is so dissatisfied with your government that they split off on their own.

Agreed?
Reply #5 Top
If I understand the basics of GC correctly:

1) Lack of influence in a sector can cause your planets in that sector to defect to one of the races that has more influence in that sector (I have yet to determine if it ALWAYS defects to the race with the highest influence in that sector - Brad?).

2) Bad morale will cause rebellions when the supporting code gets in (I have yet to see any of these).

So Ted, you need to watch the influence in the sectors where you have planets. You can increase your influence within a sector by building star bases in a sector and upgrading them with the influence improving star base modules. This also affects your influence in the adjacent sectors. You can also improve the influence of a planet by building influence social projects, which also affects the planet's sector and adjacent sectors. There are also some influence improving resources that seem to me have a galaxy wide affect. Building a star base on one of these and adding mining upgrades to it seems to build up your influence quickly in sectors where you have at least some influence already.
Reply #6 Top
I see that I have a tendency to use "revolt" and "rebellion" as having a simantically similar meaning. I will try to stick to "rebellion" in the future.
Reply #7 Top
You are right, it's defection. It's very early in the game so the social projects are not yet available. The star bases are just being built. I guess all that's left is the form of government: Imperial vs republic.
Thanks for the insight!
Reply #8 Top
I have actually had a world revolt and overthrow the reigns of my local government- it had a moral of 1 or so, and was the only terran planet in the sector with several minor races.

On a different note, I have tried to get defections on my side, but i have no idea how to tell if i have a chance of succeeding or am close etc. I end up giving the race a trade good for a planet I want.
Reply #9 Top
You need to control the sector the planet you want to defect is in. After that, it looks like the more culture you have compared to their culture and the lower their morale is, the better the chance of them rebelling and joining your empire.
Reply #10 Top
Jaggy,

Build a star base in the sector the planet you want is in and in the sectors above, below, right, and left of that sector, then upgrade those star bases with influence upgrade. You may not even need all of those star bases.