An idea for approval rating

Today was another boring day in holidays. At least a boring afternoon , so I played Botf once again. Then I noticed some interesting feature....
The approval rating/moral of your population depends on your diplomatic behaviour and your successes in war. So, the battles you win, the more ships of your enemie being destroyed by you and the more planets you invade successfully, will improve your populations´ trust in your gouvernement, giving you an enormous boost in productivity.

Of course its also working the other way around

This would also be a cool feature for GalCiv2

(Didn´t found this topic mentioned in any post i read, btw)
6,397 views 5 replies
Reply #1 Top
If some one doesn´t know Botf, just post it and I will explain the concept in detail
Reply #2 Top
I dont know Botf. And yes, that does make sense. Also, I dont know if this is already in or not, but actions that are opposite to your allignment should have a negative effect on your planets' approval rating, and actions that are closer to your allignment should improve it.
Reply #3 Top
Be wary about alignement: it is very tricky and has generated lots of threads in GC 1 and on this forum. BTW, don't forget that good doesn't equate peaceful, especially when there are crusade.
Reply #4 Top
yeah but crusades dont nessarily equil good

are there any history fans like me in here that remeber the childrens crusade? oh that was a riot
Reply #5 Top

I mentioned something along these lines over on the thread about 3 wpn types (which digressed to use of fighter-only tactics):


To pick out the pertinent piece,


[If fighter-only tactics are unbalancing] ...could effects on the (global) home front be implemented? - morale[/approval] decreases as no "local heros" ever come back, economic/ effective population reductions as eligible draftees (and possibily their families) drop out of the above ground economy (What?? put me in one of them thar suicide boats?), or maybe ship desertions. The trigger could be based on survivability - # battles * ships vs ships lost? or something.


....This is a strategy game - it would be entirely appropriate for something that seems to be an advantage in one area to have seriously negative effects in another (depending on the parameters of the race in question.)