Issue with amount of 0 rated planets
from
GalCiv2 Forums
This has happened on ever game I have started, weather or not I use a custom race, all settings are abundent, with tight clusters.
Size of map does not seem to matter, nor number of NPC players.
Last game was medium map with 2 NPC players, when galaxy was generated, a total of 3 sub races appeared.
Here is my issue, out of the total squares in game fully 85% were 5- 0 - rated planets. Of the remaining 15% the average planet quality was 9, with 2 11's, 1-14.
Is this Normal for a Cakewalk game?????.
The previous build seem to give more habital planets per game than this one does
GW
Size of map does not seem to matter, nor number of NPC players.
Last game was medium map with 2 NPC players, when galaxy was generated, a total of 3 sub races appeared.
Here is my issue, out of the total squares in game fully 85% were 5- 0 - rated planets. Of the remaining 15% the average planet quality was 9, with 2 11's, 1-14.
Is this Normal for a Cakewalk game?????.
The previous build seem to give more habital planets per game than this one does
GW