Beta 5: diplo sliders

I would like to have the ability not to click endlessly to find the breaking point where an alien race would accept my money (or influence) in favour of something else. Clicking repetitively is not fun ; and handing down 2000 where you can hand 300 is not fun either.
8,208 views 11 replies
Reply #1 Top
Since you can see where they would accept the agreement anyways, why not add a "minimal accepted" button to the slider window? The code already knows how much the AI wants, just make a button to tell the slider to stop at that amount... maybe?
Reply #2 Top
I would like to have the ability not to click endlessly to find the breaking point where an alien race would accept my money (or influence) in favour of something else. Clicking repetitively is not fun ; and handing down 2000 where you can hand 300 is not fun either.

????? I don't understand what do you mean: I always use the BC slider with the mouse. When the text changes from green to red or from red to green, I know I have reach the break area. And I don't find it worth to spend extra time to get exact breakpoint.
Reply #3 Top
Peace Phoenix, it seems you have not dealt with a huge treasury.

In such a case, you can easily jump from 0 to, say, 5000 ; and nothing between, except going up and down by 1000 or up and down by 1.

When you can have a deal by using a mere 400, it means clicking 400 times until you reach the break-even point.

And really, this game is about managing your empire, and I don't know why I should pay 10 what I could get for 1. There's no free lunch for aliens too...

Sometimes, you can put a lot of money on your side and ask some money back from the other side ; but this doesn't always work smoothly (the other guy treasury may be too low or too huge), and in any case it is far from beeing the "natural" way to do things.
Reply #4 Top
Peace Phoenix, it seems you have not dealt with a huge treasury.

Correct. I see now your point.
Reply #5 Top
I agree that a button or some other technique for immediate minimum acceptance would be perfect. As it is easy to spot what the correct amount is by moving the slider why bother wasting time and effort doing this. The button only increases the speed of the process and therefore is a good idea. The only time that this would not be beneficial is if there was some uncertainty about the amounts. As this is not the case why bother with the slider when you can immediatly meet the minimum by the press of a button. It may seem petty but this has in fact been a gripe that I have had in the past with GC1 and with other games. The unnecessary steps ie slider stopping if it is a forgone conclusion that could easily be done rapidly with a single click.

As you can see I am already in the Christmas lazy streak preparing for the turky and ham and Andrews liver salts...
Reply #6 Top
Agree with the minimum accepted button. Would be nice to have a Maximum accepted as well. I trade alot of techs to minors for cash and it can take a while to find the break point where the screen will go green and you get an amount of bc for the techs you are selling.

My treasury never gets over 3000~4000 bc and that is usually at the end of the game. I spend most of the time loosing about 200 bc per turn so the break points matter.
Reply #7 Top
Agreed. The current system can be (and often is) a huge timewaster, with too much fiddling around to find the break point.

In fact it's far and away my biggest single interface gripe.
Reply #8 Top
Well ; my own tresury seldom gets under 10000, and very often hovers around 30000 ; it even once reached 200000 ; No no... I'm developping my race correctly ; that's just that with 100% tax rate you reap huge amounts of money (up to 2000/turn).

That slider thing is really bothering me.
Reply #9 Top
One of the random events has resulted in a weekly revenue of 5200 (48% tax rate) in my current game. It seems to be 10 times as high as before the event. While I enjoy the prospect of getting very rich, a ten-fold increase in revenue seems excesive.
Reply #10 Top

I very much agree that the sliders are a pain.  A detailed suggestion on the interface:


 


http://tgnforums.stardock.com/?ForumID=139&AID=94948


 


Bottom line, to me:  The interesting decision is deciding what to trade, and deciding whether or not to complete a trade at a given price, not the iterative process of ensuring I get the best price as a basis for the second decision.