Taking over conquered planets

Presuming you didn't obliterate the populations existance, how about a set of options after post-invasion both for if the invaders were unsuccessful and successful.
When a planet is captured and their exists a population still, the invaders can Assimilate, literally becoming a national planet. Like Hearts-Of-Iron, Paradox, Puppet-Regime which causes the planet to breakoff from their Empire and become Independent including politicaly and economicaly becoming closer to your Empire.
Extermination is when you wish to terminate the entire population but the results mean extended casualities to Army and small pockets of civilians meaning when colonized by vice versa they will join that population or become Partisans and cause trouble for awhile until eliminated.
Every option depending upon morale and relationship of planet and Empire affects your ability to conduct the diplomatic option, if a planet that has suffered much unrest and is invaded by your empire, their should be a lack of volunteers to the Repel effort along with postive results afterwards especially if you have used any Biological weapons, Nuclear, Bombardment, etc.
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Reply #1 Top
Also, during assimilation, workers are less productive (as in MOO2), and a social improvement, when built on the planet, can improve the rate of assimilation.
Reply #2 Top
You can't assimilate aliens. The differences are just too vast.
Reply #3 Top
You can't assimilate aliens. The differences are just too vast.


I think what was meant here was idiologic assimilation, not transmutation.
Reply #4 Top
You can't assimilate aliens. The differences are just too vast.


That's not true. I have two living in my basement right now. They are very nice, clean up after themselves, and even create small crafts that I sell at a flea market to cover their room and board. That's not to say that there haven't been SOME problems. Lurthp-Drakch (that's the closest phoenetic spelling I could come up with for it's name) can't stop itself from eating cats. First it ate Fluffy, then Skittles. At first I was pissed, but those are the sacrifices you make if you want to have extraterrestrial houseguests. Now I just let them eat neighborhood strays at night.

PS: My alien visitors told me that the GalCiv tech tree is total bulls***! According to them, a Starhawk-class survey ship can actually kick a Frigate's ass in real life.


- Proud Canadian
Reply #5 Top
Proud how DID you manage to get into area 51 without getting shot?
Reply #6 Top
He is the one that was assimilated!!!


WE ARE THE BORG, RESISTANCE IS FUTILE
Reply #7 Top
"You can't assimilate aliens. The differences are just too vast."
I tottlay agree. You colud only resign them to occupation. Or unless you are Borg... But they would still be different, but some techs could make your civilization more open society
Anyway...You should be given a choice when you conquer a planet:

Massacre population (Considered as an atrocity by other nations; there is a chance that they will impose sanctions etc.)

Enslave populaton (Slaves should decrease cost of industry, and increase farm/mine efficiency)

Subjugate population (Population would work althrough at reduced rate. Chance of rebellion limited but possible)

Declare Martilal Law (Very low chance of rebellion, but no production. Useful as temporaly solution until popuulation becomes resigned to occupation)

Assimilate population (Available only to Borg-like races)

Abandon planet (Sends population back to their homelands, to your enemies. You get rid of a planet, and it isn't an atrocity, however your enemy gets population increase on his planets)

Loot planet (You get money but population becomes more resilient to occupation and looting destroy most of buildings/population)

Establish puppet planet (Best used after conquering minor races. Should function with major races as well, but then if their former owner comes in system, they should immediately switch to their side)

Give citizenship (Full production, but very high chance of rebellion, should be used only when there is no more unhappines and planet is normalized)
Reply #8 Top
Massacring and enslaving the population should be treated as an evil act. It should earn you loads of evil points.

And an alien planet should always be able to declare independance and rejoin it's native civ (or recreate it) if they become unhappy in future, no matter how resigned to occupation they make be at present.
Reply #9 Top
Massacring and enslaving the population should be treated as an evil act. It should earn you loads of evil points.

And an alien planet should always be able to declare independance and rejoin it's native civ (or recreate it) if they become unhappy in future, no matter how resigned to occupation they make be at present.


But is it still evil for a good race to destroy an evil race?
Reply #10 Top
From everybodies input it should be simple, disregarding the racial trash between the Civilizations. They're afterall upright standing, all have universal translators and a U.N replica.

Thus it should be like this. If their exists a planet that is invaded and captured by a opposing empire and they have a hateful relationship than the planet should have naturally upset morale for a period of time and reduced production in all aspects.

This subject should be based entirely on the relationship and government of the two parties and the morale, happiness of the people. Say the Drengin Imperialist have a unhappy planet and it is taken over by the Humans that're Star Democrat's it should have its unhappyness period very short.

As for 'populations', planets in Galactic Civilization 2 should install this exceptional concept. Like MOO series, you could have 1.7 million Yor and 3.4 million Drengin upon the same planet perhaps by immigration? Including allowing it in your national territory between your planets and capturing planets you also grow yours and their populous..mm
Reply #11 Top
But unfortunately it seems that we won't have any of that....
Reply #12 Top
The game design is very elementry in the area of planet invasion. The invasion is essentially a battle ot the death between the attackers and the defenders. Thou very unimaginable that given certain defeat, everyone would still fight to the bitter end, it would appear that's exactly how it is. Supposedly this leaves you with homogenous population. However it is false because using information warfare you can get some natives to your side for the fight. This is just a silliness that has been accepted and remains to this day. It makes the game simple but the true explanation is much more green. In fact all green, I doubt any money has been allocated to improve the planetary invasion and its just straight out of galciv uno, with maybe some few options tweaked. And as we all know that means ground combat is total crap, planet invasion is total crap, but you know what? I guess I can live with it. It's not that Im letting them get away with this, it's just that in a "space" battle game, ground combat takes second seat regardless. Also I know they won't changer it at all probably, so why fight a fight you won't win? Even thou this is particularly offensive because there is no way to eliminate the defending populous from orbit, so you are forced into ground war. But hey I bought gal civ 1 which wasnt right in a lot of respects, I bougth this one too, all in hopes the third one will hit all the points head on.

Hey even such greats as Civilization series still have some areas I find under developed and they are at their fourth helping. But there is hope that one day, it will all change.
Reply #13 Top
Personally I'd really like the expansion pack to sort out ground combat, but then I'm not pareticularly interested in multi-player.
Reply #14 Top
Assmilation is what? like robots "just taking over civilians"? whatever it is if it works out i demand to have an ability for it! my people are cybernetic so doesn't it count as a "borg" race?
Reply #15 Top
Assmilation is what? like robots "just taking over civilians"? whatever it is if it works out i demand to have an ability for it! my people are cybernetic so doesn't it count as a "borg" race?
Reply #16 Top
Lowa11, are you refering to my post?
If so, this option would be available to robotic and cybernetic races, and also to "Harvesters" from MoO (Basicly any lifeform infected with their parasite)
Reply #17 Top
i mean what is assimilation? explain im a bit slow around that. but my empire is Human-Cyborgs (they left earth after republicans took control over the old empire...) then they took over a good planet and named it Lowa1 then turned it into a industrious state and turned the entire Government into a imperiliastic form (though A star federation) so the entire "Navy" The Class names all start with "imperial" then a creative Name remarking its power. i guess assimaltion up there was a joke but i still think it would be cool for Borgish Pplz be easier to deal with but have some penatlies for doing it like extreme cost or somting but has no other "Problems" Just lots of 'vantages
Reply #18 Top
Well, whenever I hear the term "assimilation" I think of "cultural assimilation", where native/immigrating populations are assimilated into the main population of the society. Considering the era of GalCiv, it seems likely that such a thing would be far easier to accomplish via reeducation programs and such. And then there're the Thalan, who are a hivemind of insects, yes? I always imagined their assimilation into other cultures being via some form of forced disconnection from the hivemind -- they'd be very pliable after such a thing, if it were possible. As for the Thalan assimilating other races? Maybe something involving the conquered being forced INTO the hivemind...?
Reply #19 Top
Well diferences between aliens are just too vast. Assimilation would be possible only in certain cases:
1) Borg-like race captures planet of any race (High cost and unrest during process but this literally turns them into your race)
2) You capture planet that was previously yours and it is populated by your race (reeducation)
3) You discover some really advanced tech (Hive-mind or something)

Of course whole assimillation thing is just one option (I wrote 10 possible options in post #7). You could allso enslave them all and disperse them among your planets, and then populate planet by your own race, or give them citizenship. That would basicly make them same as your people, partly "culturally" assimilated, but they wouldn't be literally your race
Reply #20 Top
What's all this argument of races about? Assimilation and enslavement have the same result. Their people become yours. Or the Yor's, as the case may be. Anyway, they work for you. A man is a man, be he white, purple, or blue. From the game's standpoint, the species is unimportant. How about a new invasion tactic, Enslave. It would work like Information Warfare, but take a flat percent and have morale penaltys.

What do you think?
Reply #21 Top
What's all this argument of races about?


I stopped reading anything where the words 'assimiliation' and 'borg' appear in the same post. You aren't alone in your bemusement.
Reply #22 Top
Could we halt the realism for game purposes and balancing.

Shouldnt matter what Civilization's species or body structure is at all for GalCiv2.
Reply #23 Top
Hive-mind Cyborgs up the Lowa Federation's Alley... How about a abilty used to indicate That their Borg or somthing...i suggest that later(Beta 4 or somthing...), That Racial abbilites and Tech Points have double what they have or somthing So its still restricitve (its still impossible to get everything! and people can start of easier) somthing of that sort...Would really make Custom races surivive better or the humans...Either one needs it...
Reply #24 Top
Mabey haveing a borg race with assimilation is a copy-right infringment? or mabey the devs don't want to just copy other peoples ideas...