The Logistics of Invasion
== More Strategy..:)
from
GalCiv2 Forums
Hi,
It's been a while since I've played Galciv 1, which I found very entertaining, but there was one thing that always really bothered me about it; crossing the frontier between your zone of control and some other empire posed no logistical problem for your fleets. I think that invading vessels should have finite supplies of material once they move across the border (the zone of influence would make sense as any empire's natural border) into enemy space, and either have to be resupplied via convoy from your own space, or have to supply themselves through conquest or intercept of enemy supplies (ie along a trade route).
This could be calculated through a point system, where movement, combat and repair all burn supply points for a given ship (even having a point system that focused on only one of these elements would be fine). This would introduce a whole new level of thinking for both the offense and the defense, and would make freighters valuable in a direct military sense rather than just economically. You could also take things a step further by having the 'supplies' transported from planets or starbases reflect the economic output of each empire (each planet in an empire), so that only so many are available to ship per turn (although the way economies work now would probably already sort of reflect that).
I think this sort of depth would open a whole new set of options for diplomacy (getting friends to help with supply), technology (for example, imagine what would happen if someone developed a wormhole tech that let their ships 'hop' from point to point for a limited range, how would you defend against that?), and most importantly, the thought put into defensive and offensive strategy.
Not sure if this is doable, but I guess now is the time to suggests...Comments anyone..?
It's been a while since I've played Galciv 1, which I found very entertaining, but there was one thing that always really bothered me about it; crossing the frontier between your zone of control and some other empire posed no logistical problem for your fleets. I think that invading vessels should have finite supplies of material once they move across the border (the zone of influence would make sense as any empire's natural border) into enemy space, and either have to be resupplied via convoy from your own space, or have to supply themselves through conquest or intercept of enemy supplies (ie along a trade route).
This could be calculated through a point system, where movement, combat and repair all burn supply points for a given ship (even having a point system that focused on only one of these elements would be fine). This would introduce a whole new level of thinking for both the offense and the defense, and would make freighters valuable in a direct military sense rather than just economically. You could also take things a step further by having the 'supplies' transported from planets or starbases reflect the economic output of each empire (each planet in an empire), so that only so many are available to ship per turn (although the way economies work now would probably already sort of reflect that).
I think this sort of depth would open a whole new set of options for diplomacy (getting friends to help with supply), technology (for example, imagine what would happen if someone developed a wormhole tech that let their ships 'hop' from point to point for a limited range, how would you defend against that?), and most importantly, the thought put into defensive and offensive strategy.
Not sure if this is doable, but I guess now is the time to suggests...Comments anyone..?