ToolbarButton.bmp Woes... SOS

I've been working away on a new WindowBlinds skin for about 8 hours now. I'm using Image Composer and SkinStudio (the latest version). Anyhow, I've edited and added loads and loads of new images just fine, but now that I'm at ToolbarButton.bmp I'm literally going insane. Whenever I edit this image, no matter what I do, it saves/defaults/reverts to a 256 color image instead of TrueColor like the other bazillion images that I have edited and created have no problem doing. Like I said above, none of the other images have displayed this behavior. Is there some special setting attached to this image that I'm not seeing because I'm getting quite frustrated at this point...

Any help with this would be greatly appreciated!
8,030 views 17 replies
Reply #1 Top
Maybe you can find an answer here.

https://www.stardock.com/products/windowblinds/skinning/menu.htm



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Reply #2 Top
I've noticed this before - save the image with a different name and tell skinstudio to use that one, it should be ok
Reply #3 Top
Thanks for the suggestions. Shutting down SkinStudio, creating the file, and then copying that new file over the file that was giving me the problem worked... However... Further editing the skin and re-applying the skin to check my progress results in that 256 low-color version of it reapplying itself... This is beyond annoying at this point and this is also why I gave up making a new skin the last time I gave it a shot. Skin Studio seemed to take on a mind of it's own after so many hours into the project and did something similar to this last time, I got frustrated and gave it up... here I am again, ugh
Reply #4 Top

open the file in your picture editing program (mine is PSP7)
copy and paste the image as a new image
make sure your colors are increased to 16 million
save the created copy over the original image (save as) with same file name.
should correct you issue, usually works for me.
Reply #5 Top
Tiggz is telling you to save a copy of the image(like to your desktop)with a diff name.Reimport it and let it overwrite.(at leas I think thats what he is saying) ;) 
Reply #6 Top
ummm ... guys, this thread is about 4 years old

(not that the advice isn't still relevant)  ;) 
Reply #7 Top
DOH!...so did he ever solve his problem? :LOL:  ;p 
Reply #8 Top
DOH!...so did he ever solve his problem?
End of quote
Nothing in the gallery.  (:(
Reply #9 Top
:LOL: :p here I was, all fired up and ready to dish out wisdom......


4 years old..... OMFG :LOL: :p
Reply #10 Top
When going through the forums looking for answers, I at least, miss looking at the posting dates sometimes. Like one said, relevance is revelent.

I saw this post and thought to myself, well I know how to do this with PSP, I’ll be nice and pass along what little I do know but it may help someone. I also figured that by answering it my karma level would increase and maybe get an answer to my unanswered question.

 ;)  ;) 
Reply #11 Top
Wimpy, I'll add some wuffie to yoru acount.  :)
Reply #12 Top
Like one said, relevance is revelent.
End of quote


very true!

Didn't mean to poke fun at ya ;)
Reply #13 Top
but alas, the answer to my question still goes unanswered. I have a post entitled;

0x0, 0 bytes color depth 32bit

has anyone encountered this condition?
Reply #14 Top
wimpy: I think your TGA is not in the right format which is why SKS5 has no idea how large it is.
Reply #15 Top
wimpy: I think your TGA is not in the right format which is why SKS5 has no idea how large it is.
End of quote


okay, what does that exactly mean?
Reply #16 Top
If you save your images as .png, Sks will convert it to .tga for you on import.
Reply #17 Top
well I'll be. I still need to play with it some but "yes", I have learned something useful.

much appreciated