A Series of Shipyard Issues Under 1.8.497102

I have a number of issues with shipyards that I will explain in a series of posts under this thread.

The first one has to do with saved ship designs.  As the screen snapshot below shows, I have multiple ships designs listed with the same name.  I have identified the one I want to keep and deleted the others, which works until I leave the game.  When I come back into the game the deleted ship designs are back.

Questions:

  1. Why doesn't delete prermanently delete the ship designs?
  2. Given that I have been playing for a long time over many versions, could there be files that are loaded when the game is started that are not looked at when ship designs are deleted?

12,677 views 5 replies
Reply #1 Top

Next issue:

As I have mentioned in previous posts, the game allows you to edit and save ship designs based on specialty ships like the Praxis (my favorite!), Ysengard, Raptor, etc.  You can then build multiple instances of these modified designs as long as you stack-up multiple build requests in your shipyards before the first one is finished being built.  If you also save a version of the ship design that removes the 2 components that supposedly make them "unique" you can then build as many of them as you want, whenever you want, and they will have the more powerful weapons, but will take the normal time to construct and not have the hit points benefit.

Questions:

  1. Was it your intention that specialty ships like the Praxis should be unique with a civilization only allowed to have 1?
    1. If uniqueness was your intention, how hard would it be to:
      1. disable the "+" edit button in the ship design window if a specialty ship is currently selected, or
      2. not even show specialty ships in the ship design window (filter them out)?
Reply #2 Top

Next (and last) issue:

For some reason, ships that I have designed in previous games are showing-up as being able to be built even though I have not researched all of the components that are on those designs.

The screen snapshot below shows a ship design that has a Doom Ray, but I have not researched the Doom Ray yet.  I designed this ship in the last game that I played after I had researched the Doom Ray, but for some reason it is showing-up as being able to be built in my current game.  Obviously, this gives me a tremendous advantage over the AI civs.

I do not know if it is related, but this ship design is an edited version of the Praxis.

 

Reply #3 Top

Thank you for the detailed report as usual Paul

Reply #4 Top

The following is another ship design issue that I believe has been brought up before, but still exists in 1.9 and is EXTREMELY annoying.

I am trying to design a new ship and have gotten to the point shown in the first screen snapshot below. As you can see, I have already added components with a total mass of 30 out of the 35 available.  You can also see that the Railgun component that I want to add has a mass of 5 so I should be able to add it and reach the total allowable mass of 35, right?  WRONG!!!  When I try to add it I get the message shown in the second screen snapshot below telling me that the Railgun is too heavy.

I believe this is another instance of doing calculations in the code in decimals, but displaying only integers.  I know you have fixed this type of problem in other places in the game so I know you are aware of the general issue.  By this post I am casting my vote for fixing this problem here in the ship designer because new players are not going to be very understanding of the decimal vs. integer problem, they are going to just think that the program sucks because, to them. a component with a mass of 5 should fit on a ship design that says it still has 5 mass still available.

Reply #5 Top

Ill be sharing this right away