Control Issue Under 1.55.376894.1

How can my Control be -1?  And how can my Control Per Month be 0?

The changes that went into 1.55.376894.1 seem to have created more bugs than they fixed.  I hope you are going to put out a new version that fixes these new bugs that you have just introduced because they make the game hard to play in order to test the good changes that were made.  Specifically, I am talking about:

  1. Difficulty in getting Culture points making the whole Ideology system useless.
  2. Inability to add Railguns to ships after researching Railguns technololgy leaving us with weak ships.
  3. Mass of Command ships issue making them unuseable.
  4. All of the other issues that have been posted by others in less than 24 hours after 1.55.376894.1 came out.

The phase "First, do no harm." comes to mind as a thought your coders should have as they are making changes.

5,677 views 4 replies
Reply #1 Top

Paul - Did you move your Civ Capital and accidently replace it with a Core Capital?  That's what I did and it caused these same issues.

Reply #2 Top

Quoting scifi1950, reply 1

Paul - Did you move your Civ Capital and accidently replace it with a Core Capital?  That's what I did and it caused these same issues.
End of scifi1950's quote

I did delete the starting capital for 2 reasons:

  1. It was in a bad position
  2. The version notes from Frogboy said that this was now possible

When I put the capital in a new location, I chose the capital icon that I usually see for core worlds.  I was not aware that there was a different kind of capital available.  In fact, as I look at the list of improvements in my current game, I do not see a Civ Capital icon.

I am going to start a new game and see if I can figure this out.

Reply #3 Top

Paul - Once you pick the Core Capital, the Civ Capital disappears.  You'll also notice that there a couple of improvements that go with the Civ Capital that are missing.  When I started a saved version (I always keep my blank starting position if it's a keeper), and picked the Civ Capital everything was back to normal :digichet:  

Reply #4 Top

What I would recommend is that the game REQUIRE that you have identified one of your core worlds as the Civilization Capital for your civilization by the end of your turn or a message pops-up to remind you to select one of your core worlds as your Civilization Capital.  That world's capital would be the Civilization Capital improvement and the capital for all other core worlds would be the Core World Capital improvement.

This would allow players to move their Civilization Capital by just choosing the core world that they want to be their new Civilization Capital at any time during the game.  If a player destroys their Civilization Capital improvement (like we did) or if our Civilization Capital is captured, we would be prompted at the end of our turn to select a core world as our Civilization Capital or, if a player only has one core world as they do at the beginning of a game, the game would automatically make that world the Civilization Capital.

The notion that the game would allow you to proceed without identifying a capital for your civilization is not a good one.