After playing a bit more with the new version
I like the differentiation from space and planet mining. One gives more, but is more vulnerable, and requires research, thematically, I think this is awesome.
Slowing the rush to upgrade into asteroid mining by research (and cost) imposed by 2 age ups/tier-ups, making army the more or less the only thing making sense. And expanding. With cheaper expansion, akkan supporting cobalts. At least this is how I did lately.
I ended up liking the tier/Age-up research system. However, the search function of the old was not bad. Or the thing that showed more specific research.
Starbase trade works, sometimes, it has some problems with deciding that it actually exists. Put a trade route there, it will say, all trade is used up. Sometimes it does function however, when ? I do not know. When it worked, it did so automatically.
Laser and missile upgrades on Starbase function when queued to be built. Before it is finished. Missile upgrade on Starbase seems to have very narrow line of fire to the sides, but very generous against targets that try to go above it like Flak frigates that chase fighters above. Beams have somewhat interesting behavior as well, but Id have to watch it some more. Missiles, considering they are sort of 'vertical launch' that is first ejected, then starts tracking target could make for angles that look similar to SoaSE:R. What that means, is that theoretically - look up systems from like S-300 variants, Tor-M2(U) or even nuke systems, like Topoľ, Topoľ-M, Jars (Yars) that push the missile out of container and series of explosions or mini-exhausts/engines perform the function to steer the missile (thrust vectoring) in the right direction before the main engine is fired - because at very low velocities the fins are useless. (famous on say R-73, AIM-9X) In space, control surfaces would have a hard time doing much. So, steering is not that easy, and if, then by other means- once engine runs out, the missile would tumble. That would really apply to ship steering as well, because what is visible, is only the rear engine (there seems like there is no forward directed exhaust to stop forward movement ) Then there are very fast missiles from systems like A-235 (first footage was missing a few frames so as to hide it, while it was looking even faster
, that is if you notice)
Some skills, like Akkan Rate of Fire Area of Effect skill, when looked at with the mouse, does not show its 6500 radius in showing the circle around the ship.