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Are Mac users better skinners?

Are Mac users better skinners?

Anyone who's been watching TechTV's The Screen Savers lately has seen Konfabulator. A MacOS program that is the equivalent of the DesktopX object feature. You can think of Konfabulator as being the closest thing to DesktopX on the Mac.

But whether it is Konfabulator or Kaleidoscope before it or even some of the other Mac skinning programs, as well as the icons, there has been an ongoing debate, over the years, over who is better at skinning. Mac users or PC users?

On the PC side, programs like WindowBlinds, DesktopX, ObjectBar, Sysmetrix, Hoverdesk, and many others have more sophisticated features that allow technically adapt PC users to create a lot of interesting things. On the Mac side, while a much smaller market contains a lot of graphics designers and artists.

Anyone that's been on one of the mailing lists for the Mac skinning programs knows that Mac users are pretty convinced that they're a lot better at skinning (and are convinced that PC users are a bunch of rippers -- a charge, that while over generalized, we all have seen how little respect some people have for the rights of skinners).

So now Konfabulator is coming out for Windows. My view is, if Konfabulator becomes more popular somehow than DesktopX then we're a bunch of losers who deserve to be on the ash heap of history. With a 2 year head start and a lot more features (and DesktopX is cheaper!) the only way I can see DesktopX losing is through either a) Stardock sucking at development or b) Stardock sucking at marketing or c) Our community unable to compete with the Mac community's skinning prowess.

21,880 views 85 replies
Reply #76 Top
Both SkinPlant and Pixtudio release a good chunk of the really good skins out there.
Reply #77 Top
I think we would all be happy with that, but one doesn't have to make a living from what is otherwise a hobby. As I cited previously, there are many very technical, very expensive hobbies that never turn into a career. I think it is great that skinning can be commercial, and I wish everyone who wishes to make it a career has great luck with it. I don't think it is healthy to *expect* it to, though, nor do I think we should feel wronged if we produce excellent work for its own sake.
Reply #78 Top
I think the days of Mac being the accepted standard in Graphics Design are sweeping quickly by. Disney is running Photoshop on Linux, as is a lot of Hollywood with their other special effects apps.


a: photoshop dosen't run on linux.
b: Disney/Pixar use a mix of Windows and Mac machines for raw graphics work.
c: the only use of linux is for the rendering farms (renderman runs on linux now, cheaper than running a farm of G5's certainly)

"Hollywood" uses a large amount of PCs running windows now for fx work.
with close to a majority still doing post production on the mac with final cut pro.
Reply #79 Top
mac will always be second to PC's, why do you think PC's are more popular, not because they're cheaper. You can go out and get OSX for way cheaper than XP but people still go for XP because it's better, WIndows looks better by default anyway so maybe thats why skinning is so popular on mac and I'd say there are more PC skins for mac than mac skins for PC.
Reply #80 Top
Doomgaze: Thanks, but http://www.eweek.com/article2/0,3959,1210083,00.asp I'd be happy to see any resource material you have to the contrary. In leiu of that I'll go on what I already have.



"Disney needed support for leading commercial animation and special effects applications such as Maya, from Alias Systems (a division of SGI); Side Effects Software Inc.'s Houdini; and Pixar Animation Studios' RenderMan. When those applications were ported to Linux in 2001, Disney deployed Red Hat Linux 7.2 on more than 600 desktops. All the desktops run CodeWeavers Inc.'s CrossOver Office 2.0.1, which enables non-Linux applications to run on Linux.

Brooks and his team also moved all their GUIs to Qt, a multiplatform kit from Trolltech Inc., and ported more than 4 million lines of code to Linux.

"It was a pretty daunting proposition because we use a large number of third-party software packages as well as internally developed software," Brooks said. "But we came to the conclusion that the right solution was going to be Linux, and we've been pleased with the results."

By 2002, Disney had standardized its digital animation platform on Linux running on Hewlett-Packard Co. hardware. The company also uses Mac OS X, Solaris and Windows operating systems in its computing environment."

Slashdot also had a blurb on it here: http://slashdot.org/article.pl?sid=03/08/05/1552255&mode=thread&tid=106&tid=185

Again, I would be open to any dissenting material.


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Reply #81 Top
"Hollywood" uses a large amount of PCs running windows now for fx work.with close to a majority still doing post production on the mac with final cut pro.


Actually 2 years ago Industrial Light and Magic bought a bunch of Dual CPU NT boxes and they run Maya amoung other Windows based apps. More and more over the last 2 years have also followed suit with them. They run Linux SMP Servers with Maya and other Linux/Unix/Intel based apps doing the Gorillia share of the storage and app serving. Including Photoshop.

MAC is still in use, but it is not holding on with a very good grip anymore in Hollywood. In some of the areas it had the larger portion of in times past.

MAC is going to have to come up with a plan that will allow it to run Linux/Unix ready apps and also run WIndows based apps in a stable virtual machine/process.

The move to Linux/Unix based systems for the most part was because of the costs of Windows servers and SGI servers. Though SGI has moved to the Intel based Workstations and SMP Servers in order to attempt regaining it's status as the best thing going in High end production.

I still want an SGI eventually

Oh and I would love to have Intergraph and most of the SGI production software with it

Maybe someone could make a Magic Oil Lamp widget so I could rub it dull with wishing for Christmas


MAC is the standard in Desktop Publishing, not CGI that I have ever heard or read of...
Which is slowly drifting from what some write about it..
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Reply #82 Top
DesktopX objects are just .PNG and .XML.


no. not at all. the main config file is package.ini which is not XML. also DesktopX objects can contain binaries (the 99% that you say that don´t are mostly shotcuts). and again those binaries are configured in INI files without XML structure.

is the ability to expand DesktopX an advantage? for sure. we are mostly talking about cross-platform stuff here though. the problems Konfabulator might have here are to be solved in the main EXE file, not in the widgets.

for repacking they could just hire a college student. just because it will take 10 clicks instead of one that´s not hard work. cut some wood, that´s work.

i think that it´s a commercial product gives it an advantage for marketing. for some strange reasons they are taken more seriously than freeware developers. something you are probably aware of. maybe they also did a better marketing somehow. for somebody that is not part of this skinning world your DesktopX marketing might have led to the impression the program is about having a fishtank on your desktop. not really what anybody would feature on a tv show.

IPlural: i´m not assuming anything on Konfabulator. why should i? i use Rainmeter. it works perfectly for my needs, so why should i pay for something else? that no warranties thing is something you should really think about though. way more important than copyright mumbo-jumbo.
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Reply #83 Top
I love DX!!!

I just wanted to say that.
Reply #84 Top
and I always saw DX as more than a fish tank on your desktop.

I see intergration potential... programs and on-line interaction with web servers... MAD STUFF!!!

Also mutli-media deplays, marketing (music, vidoes, games, personalities, shows), infomation (MTA, Schools, goverment agencies), and all sorts of stuff.

Sometimes I feel like I am the only person who sees all of this stuff.


I feel so lonley.
Reply #85 Top

Moshi,

All scripts are handled as XML internally.

I see what you mean about binaries though. When I say binaries, I am thinking of executables and DLLs. There won't ever be a Mac version of DesktopX (or Linux) as we've never had any interest in making DesktopX for those platforms so cross-compatibility is not a focus for DesktopX's development.