Game CTD on opening reserch screen

Its getting late and I am tiered so "I'll will write this only once"

Every time I load this save game and open reserch screen I get CTD. It actually happened before on starting new turn but I was able to avoid it by changing research to different tech. Now I can't. I am not sure what is the reason, I might be simply running out of memory. Its been some time since I played map of this size. Usually I prefer one level smaller but I wanted to see how this one will work out with all technical improvement and I must say it works decently well considering my specs (i5 4th gen quad, 16gb ram) I wasn't going to report it at first but just in case it is a bug and you have nothing better to do, here you go :)

save game link:

https://drive.google.com/file/d/1vpWm9ctpoI7pbFi2hI77NQZHOK1NwTd4/view?usp=sharing

Part of debug:

Enabled DLC:
Debug Message:  DLC MapPack
Debug Message:  DLC RegistrationBonus
Debug Message:  DLC MegaEvents
Debug Message:  DLC Snathi
Debug Message:  DLC PrecursorWorlds
Debug Message:  DLC Mercenaries
Debug Message:  DLC BuildersKit
Debug Message:  DLC RiseoftheTerrans
Debug Message:  DLC LostTreasures
Debug Message:  DLC AltarianProphecy
Debug Message:  DLC Crusade
Debug Message:  DLC MechKit
Debug Message:  DLC Intrigue
Debug Message:  DLC StarControlHeroes
Debug Message:  DLC Retribution
Debug Message:  DLC StarControlVillains
Debug Message:  DLC WorldsInCrisis
Debug Message:  DLCSystem finished loading data.
Debug Message:  Save Version: 347  Original BUILD_VERSION_STRING: 4.0  Original BUILD_NUMBER: 10726
Debug Message:  Save Version: 347  BUILD_VERSION_STRING: 4.0  BUILD_NUMBER: 10726
Debug Message:  Save Original Platform: Steam
Debug Message:  Game Loaded.
Debug Message:  TachyonSystem: Attempting to send match report
Debug Message:  TachyonSystem: Did not send match report due to CollectGameplayData option
Debug Message:  StartGame 0.000000
DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 20 x 0
DebugMessage:  DiplomacyReportStrengthsandWeaknessesScrollBarVerticalSBSlider setting size 20 x 0
DebugMessage:  DiplomacyReportStrengthsandWeaknessesScrollBarVerticalSBSlider setting size 20 x 0
Debug Message:  Popup Manager Update: Unhiding MainGameWnd
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 20 x 0
Debug Message:  Building tech tree for node: MasterEngineeringTech
Debug Message:  Building tech tree for node: MasterColonizationTech
Debug Message:  Cannot add modifier effect icon entry for Kiln of Worlds Complex, out of room.
Debug Message:  Cannot add modifier effect icon entry for Kiln of Worlds Charge, out of room.
Debug Message:  Cannot add modifier effect icon entry for Nanite Transmitter Complex, out of room.
Debug Message:  Cannot add modifier effect icon entry for Nanite Transmitter Charge, out of room.
Debug Message:  Cannot add modifier effect icon entry for Bernal Sphere Complex, out of room.
Debug Message:  Cannot add modifier effect icon entry for Bernal Sphere Charge, out of room.
Debug Message:  Cannot add modifier effect icon entry for Empathy Engine Complex, out of room.
Debug Message:  Cannot add modifier effect icon entry for Empathy Engine Charge, out of room.
Debug Message:  Building tech tree for node: MasterWarfareTech
Debug Message:  Building tech tree for node: MasterCommunicationsTech
Debug Message:  Send MainMapGfxEventTypeLoadingQueueTail
Debug Message:  OnMainGameWndInitialize Handled
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\SoldierModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\@@ STEAM\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message:  OnLoadingQueueTail 65.016235
Debug Message:  OnInitializationComplete 1.452256
Debug Message:  OnInitialized 0.001203
Debug Message:  SetAITrigger
Debug Message:  Started Skirmish
Debug Message:  Start AI Process
Debug Message:  DoActionAwardResearchAmount owner 6 amount 37000 tick 2
Debug Message:  DoActionAwardResearchAmount owner 2 amount 32000 tick 2
Debug Message:  ProcessInstantResearch pPlayerID 2
Debug Message:  DoActionAwardResearchAmount owner 10 amount 49000 tick 17
Debug Message:  ProcessInstantResearch pPlayerID 10
Debug Message:  DoActionAwardResearchAmount owner 12 amount 56000 tick 24
Debug Message:  ProcessInstantResearch pPlayerID 12
Debug Message:  DoActionAwardResearchAmount owner 14 amount 55000 tick 194
Debug Message:  DoActionAwardResearchAmount owner 16 amount 60000 tick 231
Debug Message:  ProcessInstantResearch pPlayerID 16
Debug Message:  DoActionAwardResearchAmount owner 18 amount 27000 tick 340
Debug Message:  ProcessInstantResearch pPlayerID 18
Debug Message:  DoActionAwardResearchAmount owner 22 amount 64000 tick 405
Debug Message:  ProcessInstantResearch pPlayerID 22
Debug Message:  DoActionAwardResearchAmount owner 24 amount 40000 tick 541
Debug Message:  ProcessInstantResearch pPlayerID 24
Debug Message:  DoActionAwardResearchAmount owner 26 amount 44000 tick 607
Debug Message:  ProcessInstantResearch pPlayerID 26
Debug Message:  Popup Manager Update: Unhiding ResearchContainerWnd

9,470 views 4 replies
Reply #1 Top

I loaded your savegame and could not replicate the problem. I managed to progress several turns, entered the research screen multiple times.

There are some icons of planetary improvements missing. Are you using any mods?

I suggest verifying integrity of game files.

Reply #2 Top

Did that, files are fine, I replaced icons myself (I don't like seeing duplicates)

I think memory is problem, I load save today but forgot to close firefox and save didn't even load. But I did get some extra debug lines:

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((8007000e) Za mało zasobów pamięci, aby można było zakończyć tę operację. (Insufficient memory resources to complete this operation)

): size: 5717248 flags: 0 usage: 0.
Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((8007000e) Za mało zasobów pamięci, aby można było zakończyć tę operację.

): size: 5724160 flags: 0 usage: 0.
Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((8007000e) Za mało zasobów pamięci, aby można było zakończyć tę operację.

and so one many times...

 

Can't say I am really surprised, maybe Ecessive galaxy should be 24gb of ram recommended?

 

Thx for checking it out.

Reply #3 Top

16GB Memory on your system, you lose 2-5GB to Windows and any other backround services, your down to 11-14GB for a 16GB map.

Reply #4 Top

I had also this error, but it was not only with the research screen but also diplomacy, or Espionage...

Ad yes, RAM was too short, even with 16GB.

It was rather obvious when doing "Ctrl+Alt+Del" and running Task manager : CPU + RAM almost full during some operations...

There is a VERY interesting blog from Frogboy (Brad Wardell), and it shows very well that you very quickly explode your system with the requirements, if you are too glutton with the map size...

Galactic Civilizations III: Map Sizes and Memory

Here is a copy of the summary table:
Map Size Players (rec) RAM Req (MB) Tiles
Tiny                       3                       967                   2,037
Small                       4                    1,483                   4,157
Medium                       5                    1,939                   6,495
Large                       7                    2,903                12,731
Huge                       9                    3,925                21,044
Gigantic                     12                    5,544                37,412
Immense                     16                    7,246                58,457
Excessive                     32                  16,647              233,827
Ludicrous                     50                  30,729              649,519
 
More than 649 thousands tiles managed by a game, in real time !! Many many times above the largest map in Civilization 6 ...
 
With "Excessive" map, like in karlfranz-pl's case, it would be according to the chart a minimum of 16Gb, IF it is 100% dedicated to the game, nothing else, and it is not possible. And it is a minimum. So, yes, with W10 in the background and its processes/services, probably a browser with several tabs open, etc : 24GB would be a minimum !!
 
Ah... For Excessive and of course Ludicrous, 32GB is a must, with also on top the added bonus of a top video card memory.
Actually, I won't even never try Ludicrous with 32GB, but wait for when I will be rich enough for affording 64GB (and a day in the future,  it will be a norm...)
 

For me, I can crash with my 16Gb RAM on Immense ... and on a custom map on which I put... 62 players.