You're a gem, Publius. Thank you for your input.
I'm wondering... do you still shoot for the initial Colony rush via the Hyperdrive Techs, or do you focus entirely on the tourism, culture, and trade Techs? Perhaps I was spoiled early on, but the Colony rush strategy is ingrained in my brain. Maybe I am wasting too much time with that and should set my sights elsewhere?
I seem to be good at getting a lot of planets, but ultimately they are spread a little thin. Perhaps a "taller" approach would be better for an Economy dominance? What do you say?
Since Tourism works this way:
- total Tourism income is the sum of all Tourism building incomes
- each Tourism building's income is based on the total number of your influence tiles
- Tourism buildings are one per planet/player/galaxy (i.e. you cannot spam them on one planet)
... going wide or tall requires different economic strategies.
If you go wide Tourism is very relevant and will probably dominate your income late game. If you go tall Tourism is largely irrelevant and you have to rely on GDP (boosted by economic starbases) for your income.
Sadly, Trade as the third pillar of income does not cut it at the moment. It's largely only useful for diplomacy and I even ignore it in most games.
So, to answer your question: no, going tall is not better for economic dominance. It's actually worse because going wide ALSO allows for econ starbases around your key worlds (thus giving you high income from both Tourism and GDP). The advantage from colony rush strategy still fully applies.