I found the new update that you hadn't announced on the forums here. I only had time to play one round to see what you did too it, and it is starting to become fun. I really had to force myself to play the last "warp speed" version, but this is "on the verge of being fun". I'll play this a lot this weekend and take some more notes about where it is now.
Just from the brief time I played it, the Scryve Scout still doesn't match the concept of it being a gamble. It kind of needs to be that or the suicide bomb becomes too powerful. It needs a lot less health, a nearly useless gun, and it should be tiny like the Sofixti.
Overall it has a much better feel now. I don't want to say that it is still too fast, that would be confusing at this point. Some of the ships are probably at about the speed you want them while others should be slower... especially the ones that are supposed be really big like Scryve and, I assume, Drenkend. The ships are all still pretty much the same in terms of speed and maneuverablity...
...but you are in the ball-park now.
EDIT: I also noticed mention of all ships having a speed boost ability. That is a good thing as what modern gamers call a "consumable" so that most ships have either 1 or 2 "rocket boosters". The "battleships" should not have a "rocket booster". You might also consider not allowing players to build ships of the largest class (equal to Scryve) in the editor. That would leave you with an entire class of "unique" big mean ships that player's can not equal with their own designs. It enhances the "aura of invincibility" of the "biggest and best" ships if the players can't make their own ships that equal them.