admiralWillyWilber admiralWillyWilber

Still skipping explored spaces as it travels.

Still skipping explored spaces as it travels.

Just made a colony ship with the hyper gate core, and as it moved it didn't explore all the spaces on it;s path. This is a bug.

Also txlrp mercenary ship still says increases manufacturing 25%, but still increases manufacturing about 2.2 points. Pr evious manufacturing on iconia 64.4 manufacturing points. After mercenary 66.6 manufacturing points.

48,689 views 30 replies
Reply #26 Top

Actually seems to happen whenever you have a ship on auto-explore or moving to a far-off destination that will take several turns, and its movement speed exceeds its sensor range.  The game engine seems to only clear the fog of war at the points where it ends its movement, not all points during the move from where it had been at the end of the previous turn to how far it will go the current turn.

Reply #27 Top

Quoting erischild, reply 19

To describe my observations and conclusions, since I have paid some deliberate attention, enough to catch the bug in the wild, so to speak.

 

It happens most with high speed ships, and it happens when those ships are on a manually set autopath of multiple turns.  I have not seen it for ships on auto explore or auto survey.  If the ship is on a multi turn auto path and if it is off screen for an entire turn of that auto path, there is a chance that it will not display the fog-revealed tiles when you do get around to looking at that region of the map.  Generally, it happens when the ship is sent off into an area of solid fog. It is a display glitch.  Saving and reloading refreshes the display, which means the tiles were properly marked as "revealed" in the appropriate dataset  Often, sending a subsequent explorer nearby will start filling in the display when the second explorer comes close.  It looks like the second explorer has this sudden invisible magic sensor range that comes into effect.  It would be a clever trick if it were done on purpose.

To my knowledge, no one has successfully duplicated the behavior from a save game because, although it may be all too frequent, it is actually quite erratic.  Stardock has said they cannot produce the bug on their systems.  My conclusion is they need to play more and work less.  ;)  With some luck and some practice from a career of being an escalated trouble shooting resource, I managed to actually repeat it quite reliably.  The real trick was catching it on the first turn of the auto path.  I even took the save file to a second machine with a separate Steam account and a second copy of GalCiv, and it did the same thing.  In my career of being everybody's resource when they couldn't solve their tricky problems, intermittent issues were the worst.  Many a time I would have done many an evil thing to get my hands on a repeatable symptom.  I only hope this is that kind of clue, and that Stardock can make use of it.  Stomp those bugs!

If you are really curious, or bored waiting for Crusades, here is the dropbox of the files I sent to Stardock.  It seems that everyone has seen the problem first hand, but if you want, why not?  :)
End of erischild's quote
ok thanks for responding. This is actually incitful this bug didnt start in beta, matter of fact i remember it first appeared after they made the sensors where they depreciate with quantity. Whatever code that is doing this probably needs an error check for if it still has moves on the same ship.

Reply #28 Top

Quoting Lucky_Jack, reply 16

Yes, I have seen this bug for quite a while now, perhaps even in the EA. To provide some help to the devs I am offering this observation:

 

I have only seen it with ships on autopilot.

The amount of space not uncovered appears to be a function of the ship's speed (moves per turn), thus giving the patchy look observed. It is almost as if the space being exposed is only the space at the end of a ship's turn.

 

I vaguely remember the unexposed space being exposed after a save and reload. I am not sure, but this may have been in a prior level, or even in EA.
End of Lucky_Jack's quote
pretty sure this happened when they changed the sensors to accomodate all those people who complained that the sensors are to cheesy. They forgot to error check in the class that makes sensors depriciate with quantity. To see if the ship was still moving.

Reply #29 Top

Quoting Avatar137, reply 17


Quoting Lucky_Jack,
...I vaguely remember the unexposed space being exposed after a save and reload...



 

Yes, reloading the game exposes the "unexplored" space each and every time for me also.

End of Avatar137's quote
the only problem with a reload is that ludicrous takes 5 minutes to load.

Reply #30 Top

Quoting Chibiabos, reply 26

Actually seems to happen whenever you have a ship on auto-explore or moving to a far-off destination that will take several turns, and its movement speed exceeds its sensor range.  The game engine seems to only clear the fog of war at the points where it ends its movement, not all points during the move from where it had been at the end of the previous turn to how far it will go the current turn.
End of Chibiabos's quote
good guess