1.6 Map Asteroid spawn rate not working properly
NOTE I may be completely wrong on this but it looks wrong to me so:
In file MapSetupDefs.xml
<InternalName>Rare</InternalName>
<Stars>0.5</Stars>
<PlanetFrequencyExp>1.75</PlanetFrequencyExp>
<HabitablePlanets>0.30</HabitablePlanets>
<ExtremePlanets>0.05</ExtremePlanets>
<Asteroids>0.05</Asteroids> ** spawn probability factor
<MinAsteroidGroup>1</MinAsteroidGroup> ** these 2 lines set group size
<MaxAsteroidGroup>3</MaxAsteroidGroup>
I did a test (huge map) where I set
<Asteroids>0.05</Asteroids>
<MinAsteroidGroup>1</MinAsteroidGroup> ** a spawn will gen only 1 roid
<MaxAsteroidGroup>1</MaxAsteroidGroup>
Counted aprox # of asteroids, then set:
<Asteroids>0.50</Asteroids> ** upped spawn probability factor by 10
<MinAsteroidGroup>1</MinAsteroidGroup>
<MaxAsteroidGroup>1</MaxAsteroidGroup>
Restarted game and the the aprox # of roids did not change at all and I would have thought it should have gone up by ~10 (.05->.5)
If i got this all wrong, sorry to bug you