1.6 Map Asteroid spawn rate not working properly

NOTE I may be completely wrong on this but it looks wrong to me so:

 

In file MapSetupDefs.xml

<InternalName>Rare</InternalName>

                              <Stars>0.5</Stars>

                              <PlanetFrequencyExp>1.75</PlanetFrequencyExp>

                              <HabitablePlanets>0.30</HabitablePlanets>

                              <ExtremePlanets>0.05</ExtremePlanets>            

                              <Asteroids>0.05</Asteroids>                            ** spawn probability factor

                              <MinAsteroidGroup>1</MinAsteroidGroup>        ** these 2 lines set group size

                              <MaxAsteroidGroup>3</MaxAsteroidGroup>

I did a test (huge map)  where I set

                              <Asteroids>0.05</Asteroids>                                          

                              <MinAsteroidGroup>1</MinAsteroidGroup>              ** a spawn will  gen only 1 roid

                              <MaxAsteroidGroup>1</MaxAsteroidGroup>

Counted aprox # of asteroids, then set:

                             <Asteroids>0.50</Asteroids>                                  ** upped spawn probability factor by 10

                              <MinAsteroidGroup>1</MinAsteroidGroup>             

                              <MaxAsteroidGroup>1</MaxAsteroidGroup>

 

Restarted game and the the aprox # of roids did not change at all and I would have thought it should have gone up by ~10 (.05->.5)

 

If i got this all wrong, sorry to bug you

4,238 views 3 replies
Reply #1 Top

I am 80% sure that the field you edited did not correspond to the value that you set for map generation. I can confirm that modding these values does work.

Reply #2 Top

I've noticed this as well, occational asteroids now seem abundant, they are all over the place almost wrapping around the stars.  I don't know where but, it has.  Also seems like they've been fudging planet generation again since the first 1.6 as they seem to be back lower, and I was happy with the way it was in 1.6A.  Oh well, asteroids are broken though...

Reply #3 Top

Quoting exelsis, reply 1

field you edited did not correspond to the value that you set for map generation
End of exelsis's quote

You could be right, but they are in the xml file that sets parameters for none->abundant element.  the MinAsteroidGroup  & <MaxAsteroidGroup> do seem to work.  If set to 0,0 no roids will spawn (Dur still do :thumbsup: ) If set to 4,4; ever spawn generation makes groups of 4.   It the xml abundent it is 3,7 generating TONs of roids. All orbit lanes (depending on star type) can spawn roids,  1.6 added roid spawn events to several additional orbits and some times x2.

 

If <Asteroids>0.05</Asteroids> is not the spawn probability (again, in MapSetupDefs it increases as selection goes from none->abundent); then does anyone know the right place?