Two feature questions / requests

unhide on mouse-over, and a slider to scale size of icons in fences

Hi. I don't have Fences, and don't know whether these are already features of the program. I hope they are, but if they're not, I'd like to request that they be added, as they're a big part of what I'm looking for in a similar application.

 

I know some other programs do this, and I'd like Fences to have the option to unhide hidden fences on mouse-over. So no clicks needed to hide, or unhide anything - everything just auto-hides, and then whatever particular fence is moused-over, automatically unhides for the duration of the mouse-over. Preferably with a quick fade-in / out effect.

 

Another feature I'd really like in this type of program, is a scaler bar that resizes the icons in a particular fence, or across all fences. Scaling down icon sizes, and keeping their proximity to each other proportionate to their size, would allow for more icons to be displayed in a space, while not going so far as to make everything lists of icons. It also would look pretty neat, to have groups of differently-sized icons on a desktop - and their different sizes would also be an organization tool, with a person being able to differentiate between groups of icons based on their size. And maybe make icons for more important things larger, and stand out more clearly, and used progressively smaller-scaled icons for groups based on their use frequency, or some other personal understanding.

 

Do these features already exist in Fences? If they do not, I'd like to suggest them for addition to Fences.

7,646 views 3 replies
Reply #1 Top

1. Fade feature: watch the animated banner here: https://www.stardock.com/products/fences/ . It will not make all the other Fences "invisible"...and why should it? You have to find the desired Fence somehow, right?

2. Fences does not have the icon scaling feature. Unlikely to get it, either. For that there's a scroll bar.

If you can find a program which can give you all the features you want in addition to all Fences already has for $10, grab it. Realize, putting more and more features in a program costs developer time. Stardock is a small company, using a great deal of dev time for its gaming side.

The huge popularity of Fences and the cost and complications (don't forget, the more complex programs get, the glitchier they get) and support for it would likely price it out of the market.

Moral of the story? "For what we have received Lord, we are truly grateful."

Reply #2 Top

Programs are made of features. Users of programs ask for improvements based on their needs and experience, and features get added to to improve programs. That is the way of software development.

It's odd and a bit unsettling to me that your response is a deflection of feature requests, as if bringing them up is a threat to Fences. It seems apologist, and defensive. I hope Fences, (or Stardock), isn't a dogmatic cult - I don't want anything to do with it if it is.

 

1. Fade feature: watch the animated banner here: https://www.stardock.com/products/fences/ . It will not make all the other Fences "invisible"...and why should it? You have to find the desired Fence somehow, right?
End of quote

A desktop is not the Australian Outback. Fences don't need to be found, as the user knows where they made them - they need to be un-hid. And that's exactly why I, and many people using these types of programs desire fenced groups to fade to complete invisibility - to hide them completely.

 

The huge popularity of Fences and the cost and complications (don't forget, the more complex programs get, the glitchier they get) and support for it would likely price it out of the market.

Moral of the story? "For what we have received Lord, we are truly grateful.

End of quote

Wow. Are you a Stardock sales rep? For the sake of Stardock's business, I hope not.

Reply #3 Top

Quoting Delicieuxz, reply 2

Wow. Are you a Stardock sales rep? For the sake of Stardock's business, I hope not.
End of Delicieuxz's quote

No, just a person explaining realities to someone else. You're welcome, btw.