Another year makes 4! WOW! Time for a lesson in skinning!

It is my Bday on Wednesday and I'm going to up my ODNT subscription for the 4th year as my personal Bday gift. I have contributed nothing but positive comments to this site and it's subscribers. I think it may be time for something a bit bigger. I'm thinking about trying to make a WB skin. I have never been an artist. I can barely operate photoshop and I really have no idea what is involved with making a skin. I do have an idea on what I want it to look like, but to make it into reality is going to be a challenge. I'm sure I will be bugging some of you for advice and guidance. Let me start now...anyone have any suggestions on how to get started?

Wish me luck...I'm gonna need it!

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3,527 views 7 replies
Reply #1 Top
I use ideas from my dreams usually

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Reply #2 Top
Happy Birthday ToeJoe... looking forward to your WB skin...
Reply #3 Top
Happy Birthday ToeJo and all the luck in the world too, can't wait

you might be suprised at just how much you have learned artisticly just by being here and using WB for the time you have been doing so


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Reply #4 Top
Thanks guys!

IPlural...I hope you are right! We'll see soon enough!

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Reply #5 Top
OMG...What have I gotten myself into? I just started looking around SkinStudio. I don't know if I'll ever get it together!

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Reply #6 Top
SkinStudio has the same effect on me.... but I can't imagine making a WB skin without it. I don't know how DavidK, Jafo, and others put this stuff together with a text editor.
I've been working on a skin for the last couple of hours, and I'm tired............................. so much thinking to do, so much to know, that I don't know.

I think I'm ramblin'....I should shut up now.........
Reply #7 Top
after you grasp the different areas, hand coding would probably be much faster

I know that when doing BBS screen/scripting it turned out to be that way because you always wanted to push the simple ascii editors and such futher than they could go...

One trick I learned was to have a pixel map figured out on graph paper and draw out the different locations for main elements, then add and tweak as needed for the fillers of those main splashes...

dunno if that is how they do it or if it will even work, though I guess in Photoshop or paint or whatever app you use, you set your res and do the same process with layers and then cut and save the slices to be used in SStudio, buttons, corners, etc....

still waiting to start learning that myself


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