A few suggestions~
Hello ! I have a few suggestions for SK I hope you will consider :
I think the UI needs some improvement in some areas, I often feel like it is very cluttered and sometimes even tedious to navigate through.
- During battle, I think that the units' abilities should be kept in a bar at the bottom, like they are now, but the items should be kept in a separate window (accessible through a USE ITEM button or some such), said window should feature your usable items in a list(icon on the left, description and/or name on the right) in order of use - so, for example, all potions, then all offensive spell scrolls a-z, then all defensive spell scrolls a-z, then all summon scrolls a-z, and so on. I find it is very annoying to navigate through all the items in that tiny window, particularly when i have to hover over each to find out which one it is; its even more tedious when I'm not sure what I'm looking for and am just considering my options.
- Similarly I find the enchanting window very cluttered, when selecting which enchantment to add to my items I always have to look through the whole list first - even when I already know what I'm looking for. For example, let's say I want to add +defense, there will be a + 1 defense at the top but I will still need to look through all of them in case I have a +2 further down. I'd like enchantments to be grouped ( so all + defense together, all + dodge together, all + physical damage together, and so on). Perhaps put them in a list too. I like lists... I think a grid isn't suited so well for so many items, but the current grid might work better if ordered better.
These two are my main UI complaints. I also have a couple of other suggestions:
- I'd like individual shards to be more important, unless you have a bunch of them I feel like the advantages they provide are relatively minor, similarly I'm not as stressed out about losing/having them killed off. Perhaps have them have greater influence on your spells (perhaps lower base spell damage to compensate), I think this will increase both the importance of acquiring and losing them, as well as add a better sense of progression by having you be weaker earlier but stronger later. Right now I'm mostly only worried about them dying cause they increase the doom counter - which I can lower with a spell anyway.
- Which brings me to my next point, it may seem silly, but it annoys me that lower doom counter's name is basically it's description - it feels... less than epic. Perhaps rename it to something that makes it more like we are casting a counter-spell on the Sorcerer King or something like that. Also, perhaps you could rework it a little, right now you just kinda cast it and the counter goes down, maybe add some kind of drawback to it, like you can't cast any other spells or no spells during your next battle/turn. Right now, as long as you have the mana, there is no decision making involved beyond that. I'm not too sure about this though... maybe its fine.
Well these balance suggestions are just ideas of mine, they just might be terrible, so... you know..
What do you guys think ?