What does Planet is flooded' mean? Lower Quality rating?

Well I am never one to pass up free Precursor ships early in game. I feel that is WAY over powered and should be coded or what not till AFTER the AI and player have fielded some ships with firepower, but that is my opinion. 

 

So I get a choice of some research...OR a FREE ship, planet is flooded AND a cap on population OR the wonderful EVIL choice, I get a FREE ship and the Planet is flooded. 

 

Um ok. What does that do in game? I get the hard cap on Poplation, that seems rather harsh but whatever. 

 

What does 'Flooded' do to the planet? Does it lower its quality and if so why? 

 

On another note and without opening up another topic, I noticed that when I unlock 'Arid' terraforming tech, that none of the tiles turned GREEN or even an indication that I researched anything. 

 

The yellow desert tiles were still yellow and it was mere chance I put my courser over a tile late game and was like.'Hey I can place stuff here'....

 

Could we get the yellow tiles changed to green with the unlock of correct terraform type..

 

Also I would love an icon on my planet(s) that shows I have 'unworked' or open tiles. This would be helpful in management but its just a request. 

 

Great job folks!

13,755 views 10 replies
Reply #1 Top

If I am not mistaken Frogboy already noticed that, and mentioned other things.

Regardless, we know that what we have in there now are filler events and that there was no real attempt to balance them.  They are just there to show how the system will work sort of thing.

The dev streams talked about how there will be many more events and how right now they are for every planet when they wont be in the future.

The all in all is we know full well that whole aspect does not resemble what is intended for the final product.

Reply #2 Top

Yea I figured as much. I mean hey, maybe I am going for ' Torian radicals ' and I WANT my planet flooded!

 

Then for ME it I would expect my nice Precursor ships AND a planet quality/tile increase of 4, lol.

Reply #3 Top

What does 'Flooded' do to the planet? Does it lower its quality and if so why?
End of quote

As far as I can tell, 'flooded' does not currently do anything to the planet.

On another note and without opening up another topic, I noticed that when I unlock 'Arid' terraforming tech, that none of the tiles turned GREEN or even an indication that I researched anything.
End of quote

To be perfectly honest, I would rather not have the Arid tiles turn green when the right terraforming tech is researched. Why? Because they provide a bonus to research improvements built upon them, and if they turn green when I research the right terraforming tech I have to click through all the tiles to find these, just like with all the other tiles that have bonuses. I really wish they'd color-code all the tiles that have any kind of bonus, or put in a little symbol for the different tile types, so that I can at least tell that there's something different about the tiles rather than having the current mass of green tiles that give you no feedback on what kind of tile is actually there. Having the tile change color when the right terraforming tech is researched I could get behind, but not making it turn green.

Reply #4 Top

Quoting joeball123, reply 3

To be perfectly honest, I would rather not have the Arid tiles turn green when the right terraforming tech is researched. Why? Because they provide a bonus to research improvements built upon them, and if they turn green when I research the right terraforming tech I have to click through all the tiles to find these, just like with all the other tiles that have bonuses. I really wish they'd color-code all the tiles that have any kind of bonus, or put in a little symbol for the different tile types, so that I can at least tell that there's something different about the tiles rather than having the current mass of green tiles that give you no feedback on what kind of tile is actually there. Having the tile change color when the right terraforming tech is researched I could get behind, but not making it turn green.
End of joeball123's quote

 

If I'm not mistaken, Stardock had something like this in an early GC2 DL build, where soil enhancement, habitat improvement and terraforming all worked on yellow tiles, and turned them orange. Or something like that, that was a long time ago.

Reply #5 Top

Quoting ParagonRenegade, reply 4
If I'm not mistaken, Stardock had something like this in an early GC2 DL build, where soil enhancement, habitat improvement and terraforming all worked on yellow tiles, and turned them orange. Or something like that, that was a long time ago.
End of ParagonRenegade's quote

I don't want them to all turn to a single color, though, at least not unless they all have the same kind of bonus. I want the tiles to end up color-coded (or marked by an icon indicating terrain type) based on the tile type, or rather the tile type's bonus. Having all the Soil Enhancement and Habitat Improvement tiles turn orange after I have the right tech to use them (and built any improvement necessary to make the tile useful) does nothing useful for me if I still have to click through the tiles to see which tiles have what bonuses due to the tile type. This is also true of the always usable tiles. If there is going to be a benefit to building certain improvements on certain terrain types, then the interface needs to make it easy for me to see what tiles are associated with a specific type of terrain, and the present system fails to do this. The proposal to turn the yellow arid tiles into green arid tiles when the right research comes around exacerbates the issue, because it takes the one terrain type that is actually visually distinct from the other terrain types and removes that distinction. Comparing to Galactic Civilizations II is kind of pointless, since terrain in Galactic Civilizations II didn't matter aside from whether or not you needed to build a Soil Enhancement/Habitat Improvement/Terraforming project there before you could use it.

I do agree with the sentiment behind the suggestion, namely that the game ought to indicate when you've done something that makes formerly unusable tiles usable, just not with the suggested change wherein arid tiles become visually identical to all the other tiles when they become usable. My specific opposition to turning the tile green also does not apply if they decided to remove terrain bonuses or add an icon indicating terrain type, or really did anything that allowed the player to see where the terrain bonuses are that doesn't involve passing the cursor over each and every tile or clicking through all the tiles on the planet.

Reply #6 Top

Quoting ParagonRenegade, reply 4
If I'm not mistaken, Stardock had something like this in an early GC2 DL build, where soil enhancement, habitat improvement and terraforming all worked on yellow tiles, and turned them orange. Or something like that, that was a long time ago.
End of ParagonRenegade's quote

Must have been in the beta, because I don't remember anything like that from the release version. Or did you perhaps mean that, once you've finished researching Soil Enhancement, the orange Habitat Improvement tiles appeared on your planets?

Anyhow, I'm not sure, if Arid tiles are still going to be a problem in the next build. Based on the last dev stream, terraforming seems to have been completely reworked.

Reply #7 Top

Quoting Gaunathor, reply 6

Must have been in the beta, because I don't remember anything like that from the release version. Or did you perhaps mean that, once you've finished researching Soil Enhancement, the orange Habitat Improvement tiles appeared on your planets?
End of Gaunathor's quote

 

I dug out my old GC2 manual and found the passage I was referring to, paraphrased (I lost it again lol);

"Certain technologies are capable of taking yellow, unusable tiles and turning them into orange, usable tiles."

It was probably an oversight, or something from beta like you said.

Should probably get it again and direct quote...

Reply #8 Top

[edit: these are ideas I'd like considered, not how I believe it currently or is planned to work]

Green Border - can place improvement

Yellow Border - tile can be constructed upon using given technology; can also be terra-formed (turns green) or improved (bonus added)

Red Border - Must be terra-formed before buildings can be placed (turns yellow)

For instance: Arid-Soil Manipulation

Base: allows any existing arids to be worked (yellow bordered - no improvement needed)

Option 1: can improve arids to be more useful (turn yellow into green - after improvement)

Option 2: can make marginal arid regions hospitable (turn red into yellow - after improvement)

Option 3: take full advantage of arid-regions (yellow bordered tiles get relevant bonuses - after improvement)

Reply #9 Top

Quoting ParagonRenegade, reply 7
Should probably get it again and direct quote...
End of ParagonRenegade's quote

I found it. It's on page 27 (Planets and Colonies): "Tiles with yellow borders require certain technologies before they're available for use, at which point their borders will turn orange."

No wonder I couldn't remember this. It's been over eight years since I've read the original manual. Still, I know that manuals can become quickly outdated once patches get released, but that line wasn't even true when I played the demo.

Reply #10 Top

Quoting Gaunathor, reply 9


I found it. It's on page 27 (Planets and Colonies): "Tiles with yellow borders require certain technologies before they're available for use, at which point their borders will turn orange."

No wonder I couldn't remember this. It's been over eight years since I've read the original manual. Still, I know that manuals can become quickly outdated once patches get released, but that line wasn't even true when I played the demo.
End of Gaunathor's quote

Yeah, the GC2 manual was pretty notorious for being total nonsense :D