Forced to follow an ideology by Anomaly

This morning I got an anomaly that gave me points in an ideology tree other than the one I was perusing this forced me to choose something in that tree.

 

Anomalies should not give me points in ideologies; points in ideologies should come from choices or from building improvements that give you points.

22,367 views 11 replies
Reply #1 Top

Instead of shoud not give points, there should be choices similar to planet events.

Reply #2 Top

Yes that would be fine it just shouldn't give you points in one ideology directly without giving a choice.

Reply #3 Top

I think those anomalies are fine, If anything I like them like that. No choice involved. It just goes with the concept that sometimes you cannot control everything and the best part are the funny stories :p

The problem lies in that you are forced to unlock the first perk once you have 20 pts.

This could be an issue if, for example, you wanted to be good, but you get 20 malevolent points by accident. You are forced to unlock malevolent 1, which makes Benevolent 1 cost more.

If you could choose to use or not your ethic points, there would be no issue.

Reply #4 Top

Quoting EvilMaxWar, reply 3
If you could choose to use or not your ethic points, there would be no issue.
End of EvilMaxWar's quote

It's likely, that we'll eventually get an option to disable those notifications (either individually or all of them). Until then, you can use the dev console.

Reply #5 Top

Quoting EvilMaxWar, reply 3

I think those anomalies are fine, If anything I like them like that. No choice involved. It just goes with the concept that sometimes you cannot control everything and the best part are the funny stories

The problem lies in that you are forced to unlock the first perk once you have 20 pts.

This could be an issue if, for example, you wanted to be good, but you get 20 malevolent points by accident. You are forced to unlock malevolent 1, which makes Benevolent 1 cost more.

If you could choose to use or not your ethic points, there would be no issue.
End of EvilMaxWar's quote

That just doesn't make sense for ideology an ideology is something you espouse and or act out not something random that happens to you.

Put its true its less of an issue if you can't spend the points.

Reply #6 Top

Quoting econundrum1, reply 5


Quoting EvilMaxWar, reply 3
I think those anomalies are fine, If anything I like them like that. No choice involved. It just goes with the concept that sometimes you cannot control everything and the best part are the funny stories

The problem lies in that you are forced to unlock the first perk once you have 20 pts.

This could be an issue if, for example, you wanted to be good, but you get 20 malevolent points by accident. You are forced to unlock malevolent 1, which makes Benevolent 1 cost more.

If you could choose to use or not your ethic points, there would be no issue.

That just doesn't make sense for ideology an ideology is something you espouse and or act out not something random that happens to you.

Put its true its less of an issue if you can't spend the points.
End of econundrum1's quote

As far as gameplay is concerned, it would not be an issue at all. In fact I would go as far as to say it is an improvement. Gives you free points in areas where you would not necessarily go willingly but in the end it might open some fun opportunities in mixed ethic tree experimentation.

As for the whole thing being supposed to be making sense. Well, who cares, it is GalCiv and it is not supposed to be super serious. In fact, I find the concept of ''Becoming evil against your will'' to be very humorous and fitting in the GalCiv setting. 

Reply #7 Top

Who cares well me I don't want to play multiple ideologies at once it doesn't make sense to me as I've discussed extensively on another thread. 

Being forced to do so just adds insult to injury from my perspective.  They leave this  in I can promise one thing it will be the first thing on my list to mod out.

Reply #8 Top

The Spirit of Gaunathor is alive within me, I just found a relevant quote amongst the archives.

Quoting Frogboy, reply 166

Re ideology: you pick and choose from different trees to form the cultural identify of your civilization.  Few will be pure.
End of Frogboy's quote

Reply #9 Top

Quoting EvilMaxWar, reply 8
The Spirit of Gaunathor is alive within me
End of EvilMaxWar's quote

I didn't know, that I'm dead. 8(|

Oh, just as well. My live sucked anyhow. :(

Reply #10 Top

Ideologies only exist because there are people to judge you. If people think you did something Malevolent its what they will think of your empire, and its hard to change. The drengin can tell the difference between benevolence and malevolence, and see nothing wrong with being malevolent.

it would be nice to have a way to convert ideology points. But being a little bit malevolent it's so bad. }:)

 

DARCA. ;)

Reply #11 Top

I'm still your friend Gaunathor! :D we can have sucky lives together! (my life could be much worse. So I'm happy.) :)