What a mature opening to a response, so I'll respond in kind. Thats the wrong you're. You just wrote "you are sweet, sweet tears of suffering are so tasty..." which isn't a sentence.
Fixed. I was halfway out the door to renew the sticker on my car. Unfortunately, I ran late on waiting, and had to book it to work. Nevertheless, the general idea still applies.
I wasn't bitching. I was making the point that the original engine is now too far past its useful lifespan. I love Sins, I bought it the day it came out and since then I've probably got getting on for 10000 hours logged just on AI games.
Yes, you were. The shear number of threads, on this topic, is mind blowing. We've already whined, bitched, debated, and accepted this fact. The only REAL answer we had to the problems of the game was TSOP. The treatment it does, to the game, is the best you'll get outside of a rebuild of the engine. Even then, it's already been standard practice to apply it to any mod (outside of TCs).
Let me put things into perspective. We only have Rebellion because Stardock co-developed it. In actuality, it's more of a Stardock Entertainment release than Ironclad one. Ironclad is trying to get into the MOBA market with Sins of a Dark Age, and that has kept them busy. Stardock still has a good amount of capital that they're sitting on from the sell of Impulse. They're trying to be wise about it, but they sure as hell won't dump millions of dollars into a engine rewrite of the original. That'll only happen with Sins 2. Ironclad doesn't have a big enough team to work on 2 titles at once (hence, Stardock with Rebellion), so it'll end up being a Stardock Entertainment developed release (pretty much), and that'll only happen at Ironclad's discretion (IP owners).
I honestly think Sins 2 has been in preproduction for years, and we'll probable get something by 2015, but that's my guess.
Also, TSOP means nothing to me. I've used 1 mod ever, purely because I got sick of playing vs the AI and going "oh games getting interesting vs AI 1..." followed by AI 2-3 going "novalith shell, novalith shell, novalith shell, novalith shell...", so I disabled the superweapons. Apart from that, I am more than happy with everything except the fact that the game is being expanded rather than being upgraded. I needs multi threading and in an ideal world, 64-bit support a damn sight more than it needed forbidden worlds.
By "I" you meant "it", but I'm not a grammar nazi. Bygones.
Anyway, if you're going to be in the mod section, know this:
https://forums.sinsofasolarempire.com/428154/page/1/And saying "stop playing on huge maps" translates to "stop doing what made made me fall in love with the original sins". Yeah, it did lag back then, but I was able to play with 5 players, max fleet sizes, full research, advent, with a fleet of almost purely hanger ships with tolerable lag. These days, I get games with a frame every 9-10 seconds with 1 AI and level 3 research. That's not tolerable in an age where computer game choice is as open as it is.
No, it translates into "download the damn mod, flag your .exe for LBAA, and stop bitching about it". SupCom users, who share the same plight as we do, don't even have have this much, and they've been playing the game for quite a number of years after it's release . Many of them have even eschewed SupCom 2 due to the difference in gameplay despite the updated game engine.
You work with what the passionate community has done to keep the spirit alive. You don't make pointless threads, in an argument, long done with.
The worst bit is that all they need to do for Sins 2 is just remake Sins exactly as is, but 64-bit multithreaded. I wouldn't care if visually you couldn't tell Sins 1 and 2 apart. Yes, I know its a lot easier to write that someone should make a game do X & Y than do it, its becoming clearer and clearer that its becoming essential.
If you have the millions of dollars, and labor, to rebuild the engine to do it, have at it. Good luck in convincing a publisher to do that.