I've been stalking the forums for a little while now, and have learned enough to start modding. However I've recently ran into a problem that is only visual, but highly irritating.
UnitStat_BonusHealing Default Value = 1 (This is because the game multiplies the value of the character for all heals, which lead to my display issue)
UnitStat_SpellDamage Default Value = 0 (Presumed, because I cannot find anywhere in the XMLs that it is even being used.)
Now I've looked through the files and see that Spell Damage is based off of 1=1%, but Bonus healing 1=100% . So the ingame display percentage feature is not working correctly. It displays percentages that are 100 times to low. For example the default value of BonusHealing is 1.
So if I have it display the percentage of Bonus healing on the character screen it show up as 2% when in reality that character has 200% bonus healing. (yes, double effect on healing spells)
My question is how do I get this to display [*100] so that it is effectively the correct display? Thanks in Advance.
Also, was wondering if anyone has figured out how to add effects to the autodefend feature. For instance i want to make a unit that automatically provides a small heal to surrounding allies if it "defends" (no mana usage, just like 2hp heal)