Pit of Lost Voices

How do you defeat the red dragon in the Pit of Lost Voices? I'm playing as the Gildens and went after it with a mixed force of Mages, Drolgards, and Iron Golems which was rated at better than 1250 power. That dragon went right through that army like it was wet tissue paper.

 

12,745 views 13 replies
Reply #1 Top

It casts Despair which hurts your army and heals him. Bringing too many units into that fight is actually counterproductive. Instead, assemble a team of 2-3 of your toughest heroes, equip them with plenty of health potions and make sure they're immune to fire. Then walk in and smack that guy dead.

Reply #2 Top

Thanks for the advice. I generally don't put my heroes in the same army, since the experience points you get from battles is less than what you get when there is only one hero.

 

Reply #3 Top

It won't matter. Killing that guy wins the game.

Reply #4 Top

Beat it last night. My army had a power rating of 2000, though. I had a storm dragon after conquering a Wildland, which helps, plus 3 cavalry, 2 bow masters, and 2 champions. Oh, and a level 19 Air Elemental.

Reply #6 Top

Bring 4 companies of ice mages brimming to the hilt with ice damage, and max out their initiative and spell resistance (if you've gotten them up a few levels to have good HP, all the better). Use heroes to slow waelorga and haste the mages. Occupy him anyway you can. The ice mages will kill him for sure if given 2-3 shots each.

Melee units are nearly useless against him, but might get his attention away from casting despair. In my experience, he likes to attack adjacent sovereigns over casting despair. 

Reply #7 Top

He's real easy.  Bring -

Sovereign

4x lancers (train them at a maxed out strike garrison, leather armor, soldier's boots, haste amulet, lightning pikes, horse mounts, the +initiative Aura, with the Fast trait)

4x ice mages (again, strike garrison, , soldier's boots, haste amulet (and belt), Fast trait, +initiative aura, warg mounts, Hailstone staves, plus the +cold power ring and amulet)

Just finished a game by killing him, he never got off a single attack...

Reply #8 Top

I don't know how practical this is but...in games in which the Master Quest is not a victory condition, could the map generator replace the pit of lost voices with some other wildland for more variety?

Reply #9 Top

Quoting justbegladnow, reply 8

I don't know how practical this is but...in games in which the Master Quest is not a victory condition, could the map generator replace the pit of lost voices with some other wildland for more variety?
End of justbegladnow's quote

 

I'd like to see this as well.

Reply #10 Top

Quoting Gandalftheredskin, reply 9


Quoting justbegladnow, reply 8
I don't know how practical this is but...in games in which the Master Quest is not a victory condition, could the map generator replace the pit of lost voices with some other wildland for more variety?

 
I'd like to see this as well.
End of Gandalftheredskin's quote

What if the "master quest" was either the dragon statues OR the pit of lost voices, but no game would have both?

Reply #11 Top

Quoting davrovana, reply 10



Quoting Gandalftheredskin,
reply 9


Quoting justbegladnow, reply 8
I don't know how practical this is but...in games in which the Master Quest is not a victory condition, could the map generator replace the pit of lost voices with some other wildland for more variety?

 
I'd like to see this as well.


What if the "master quest" was either the dragon statues OR the pit of lost voices, but no game would have both?
End of davrovana's quote

or both existed and you don't know which one will end the game...

 

Reply #12 Top

Quoting GFireflyE, reply 11


or both existed and you don't know which one will end the game...

 
End of GFireflyE's quote

Even better, you're right. 

Reply #13 Top

Quoting GFireflyE, reply 11
or both existed and you don't know which one will end the game...
End of GFireflyE's quote

 

I like it.