[BUG 0.75] Tactical AI cheating bug

Copying report from another thread:


I just ran into another AI cheating bug.

In tactical battle, I've seen it cast burning hands spell on my archers that were on the other side of the battlefield. Flaming tongue too (not sure about it's range though). Also, A dragon used his breath that way too, killed my archers waaaay back (at least 7-8 tiles distance). Didn't hurt any troops in between.

Since it's tactical I can't really provide save game for it. It seems that AI ignores spell ranges on spells that have a range limit.
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4,766 views 4 replies
Reply #1 Top

Also, one of the replies:

 

Quoting StevenAus,

I had a really levelled-up Cold Ward unit that did heaps of cold and fire damage.  Then, when nowhere near a melee Ogre, the Ogre did a Crushing Blow and killed it in one shot.  It was about 4 or 5 squares away.  Also, one time I had a unit killed by a Burning Hands spell that was not cast adjacent to the caster.  There needs to be a check for AI units that the unit/s it's targetting actually obey the normal range limits.
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Reply #2 Top

Possibly the same issue (AI ignoring tactical skill/spell rules), I had an enemy hero stack slow on one of my units today. He cast it two turns in a row and they both stuck, my unit lost 4 and 4 init (-8). It's not supposed to stack, if I try I get an error saying the unit is already affected.

Reply #3 Top

Ok, this is for 0.75.

I had Ogre do Crushing Blow attack on my archers on the other side of the map. He got dazed after that. Had it happen twice so far since 0.75 came out. Actually, I was under impression that Ogre wanted to use Hurl Boulder on them, but then 'applied' Crushing Blow to it since neither ability was on cooldown. Or maybe just selected both abilities at once and applied both effects at once, ranged attack + double damage from melee attack (he did about 90 damage with that attack). This in fact happens frequently enough to be a problem. I never saw this happen if Ogre had either Hurl Boulder or Crushing Blow on cooldown.