[bug] Initiave order breaks after prolonged combat

Had it now several times and in the last case even reproduced it.

After prolonged combat the initiative order gets stuck with a single unit.

I have tried to tame a larger group of spiders quite a bit below my level, so I just soaked the damage while waiting for tame to come off cooldown, with the rest of my army waiting in the background.

At some point I get stuck with one of my units - so far always one that I have tamed earlier in that battle. The unit appears repeatedly up to the top of the bar with only one other unit shown at the very top. Whether I pass, move or attack, it is just added back and I can't get to any other unit anymore.

 

EDIT: Just had the first time a combat of similar length (long enough to use tame 3 times) where the initiative order did not break. Can't really tell what was different this time. The total number of units, turns and moves seemed to be roughly the same (or more).

 

2,789 views 3 replies
Reply #1 Top

Are you sure it wasn't because the unit's initiative was so low that he literally doesn't get another turn in the game?

From my understanding, initiative isn't an order. If there's a unit with 20 initiative and a unit with 15 initiative, the 20 init unit will get 4 turns to the 15's 3 turns.

Reply #2 Top

I know there's some wonkiness in tactical battles around changes in initiative.  The tactical initiative calculation is (ahem) borked in that all turns are determined from the start of battle.  That is, if you haste a unit after a number of turns, it will get all the turns that it would have had if you had cast Haste on it on the first turn.  Which, if you cast it after a number of rounds, can lead to that unit getting multiple turns in a row.

I'd bet that this bug has a similar origin.  Maybe the game is forgetting how many moves it had before you tamed it and is trying to make up for those missing moves.

Reply #3 Top

I may have cast slow on this unit before I tamed it and haste on some on the others. I also used web a lot, blindness and possibly shrink.

I had used tame 2 times successfully and was waiting on the cooldown to do use it a third time, so it had been something around 25-30 turns by then.

When the problem occurred I did try to move on by hitting pass quite often, then moving around and generally trying different things to get out of the loop. If it had just miscalculated and catched up a few turns, I think I would have noticed and been able to move on (but not absolutely sure about it).

In the end I clicked on auto resolve and the combat obviously ended when the "endless" unit killed the last enemy unit.