Snaking Mod -- Does it exist?

Good Morning

Alas, I am no modder. :(

SO, before I start making the attempt, I figured I'd post here and see if it's already been accomplished:

Snaking: There has been a great deal of debate on the matter as to whether snaking towards rivers and forests should exist or not. This isn't another one of those debates, please don't start one.

This thread is because I want snaking to exist, and I'm hoping someone has already modded it in and is willing to share their genius with me.

Here's my original post on the matter:


Snaking is a very necesarry part of how the city development operates.


When building your city, you are now restricted from some of the more unique buildings that are offered in the game all because you happened to not build in a location EXACTLY beside a forest or river.
There are several other aspects about city building that have a simple and an advanced design type, toggled by the building placement option (which was the reason why snaking was eliminated -- they didn't want to confuse players who chose simple). Some examples showing that 'snaking' still exists are:

Reaching out towards a resource just outside of your ZoC.
Reaching out towards a bottleneck or pass, cutting off AI from crossing.
Building on adjacent forests. Without manual placement, the autoplace can 'bury' your forest...and there is NO undo. It's lost.
Reaching out to tie city ZofC together with your capital.
The AI operate as if snaking WAS possible. Very frustrating. So many times I see AI build a city in a LESS optimal location, just out of reach from a forest or river tile, thinking that it will expand to it in the future....except they NEVER can build those vital improvements. I pretty much have to do scorched earth policy now, destroying all AI cities to REBUILD them in their proper spots.
Anyways, as you can see, there is a pretty strong case for snaking to be a viable option. At the VERY least, tie the mechanic in with the Manual Placement option or have its own option to activate.

It's going to be one of the first things I try to mod in. I'm just trying to patiently wait to see if SD has any plans to correct this feature in 1.1.

 
End of quote

Anyone able to help me out?

4,463 views 15 replies
Reply #1 Top

there's an option for that..

Reply #2 Top

Quoting crimsongekko, reply 1
there's an option for that..
End of crimsongekko's quote
what where?

Reply #3 Top

allow manual improvement placing

Reply #4 Top

Quoting crimsongekko, reply 1
there's an option for that..
End of crimsongekko's quote

If you mean the 'Manual Improvement Placement'-option, it doesn't work. You can use it to snake to a river or forest, but you still can't build a Pier or Lumber Mill. The only way to build them is, if you settle the city right next to a river or forest.

As far as I know, this is hardcoded into the game. You could change the BarredTerrain/PreferredTerrain of the buildings as a work-around, but that would make them available all the time.

 

 

Reply #5 Top

oh, I see what you mean. didn't know that as I don't use that option, sorry.

Reply #6 Top

It's too bad this wasn't a feature. It would make it more interesting to strategically shape your cities.

Reply #7 Top


Currently it is hard coded. There is a way to accomplish this feature by making special forest tiles to place lumber camps on these dense forest pockets and similarly to special river tiles...but alas this would be equivalent to dropping outposts on them.

Reply #8 Top

Quoting Cymsdale, reply 7
It's too bad this wasn't a feature. It would make it more interesting to strategically shape your cities.
End of Cymsdale's quote

Not sure if you are clear or not. You CAN snake, to setup blocks. What you can't do is snake to a river or forest and be able to build the special line of buildings normally available when one of those tiles is in one of the 8 surrounding tiles of your central city tile.

Reply #9 Top

Quoting Leo, reply 9



Quoting Cymsdale,
reply 7
It's too bad this wasn't a feature. It would make it more interesting to strategically shape your cities.


Not sure if you are clear or not. You CAN snake, to setup blocks. What you can't do is snake to a river or forest and be able to build the special line of buildings normally available when one of those tiles is in one of the 8 surrounding tiles of your central city tile.
End of Leo's quote

Yuppers....and that's what I want to mod.

Either that, or have the 'Manual Placement" option include the right to snake to forest and river locations for lumber mills and piers.

 

Reply #10 Top

Quoting GFireflyE, reply 10
Either that, or have the 'Manual Placement" option include the right to snake to forest and river locations for lumber mills and piers.
End of GFireflyE's quote

I wouldn't mind seeing that, as long as it was made into two switches. One for manual placement, and one for "build option" so to speak. I'd rather they didn't include it in the same switch as is currently there as I like the current system. But I'd be totally down for them adding another switch to make the option available.

Basically, I'd hate to see them make you happy while screwing me over. :P

Reply #11 Top

It doesn't exist. Whatever they changed seems to be hardcoded. There are no simple workarounds to fix.

Reply #12 Top


There is also a MAJOR MAJOR problem with that stupid buld menu. The top item on the menu is highlighted when you enter the window and if you click on the screen it FRICKING autobuilds the building. I have MANUAL PLACEMENT on!!! It should NEVER auto-place. As is, it autoplaced RIGHT on top of my forest and destroyed it, LOSING the ability to build my lumbermill. 

This is my #1 annoyance with this game....problem existed since 0.951 and has NEVER been addressed.

PLEASE PLEASE PLEASE PLEASE PLEASE fix.

Thanks.

 

Reply #13 Top

This is why I always build my lumbermill first so I never run into this problem. Build lumbermill then rearrange the que if necessary. This shouldn't be the case, but it is what it is...

Reply #14 Top

Quoting parrottmath, reply 14
This is why I always build my lumbermill first so I never run into this problem. Build lumbermill then rearrange the que if necessary. This shouldn't be the case, but it is what it is...
End of parrottmath's quote

yeah, was going to build lumbermill first, but stupid thing autobuilt instead.

Reply #15 Top

I still think that they should count a radius around the city hub where you can build the lumber camp.