[1.01][Bug] Music stops playing, if you load a savegame

If you load a savegame, the music from the main menu suddenly stops playing. Only after the save is fully loaded, does the music continue playing. Starting a new game does not have this issue.

7,583 views 9 replies
Reply #1 Top

I saw it too. Minor detail, but it would be interesting to get fixed.

Reply #2 Top

Actually, I don't think it stops... it changes Volume... a LOT.  Turn up the volume and load a game and you'll see.

Reply #3 Top

Quoting dangerlinto, reply 2
Actually, I don't think it stops... it changes Volume... a LOT.  Turn up the volume and load a game and you'll see.
End of dangerlinto's quote

Okay, now that is weird. I set the volume to 100 and the music did not disappear when I loaded a save. Afterwards, I set the volume back to 50, but the music still kept playing when loading. There is something strange going on with the volume-settings. 

Reply #4 Top

In addition to music not playing (well, playing at an unhearable volume) ,i had it happen that sometimes  the music from the main menu AND the music from the strategic map are playing at the same time while loading.

This has never happened before Version 1.01.

Reply #5 Top

I have the opposite problem: I have music permanently disabled and when I load a savegame, music begins to play out of the blue until the game is fully loaded. Sounds like a flag in the somewhere in the program code needs to be flipped.

Reply #6 Top

Never noticed it but then I always turn the music off in most games there is really no need for it.

Reply #7 Top

Quoting rvgr, reply 6
I have the opposite problem: I have music permanently disabled and when I load a savegame, music begins to play out of the blue until the game is fully loaded. Sounds like a flag in the somewhere in the program code needs to be flipped.
End of rvgr's quote

This happens to me as well, I'd say maybe 25% of the time?

Reply #8 Top

Also the music changes from tactical to strategic view if you click on an init bar portrait for more unit details.

Reply #9 Top

Bump, this is still happening in 1.02