Placing new capital ships in Galaxy Forge and Notepad

How could I place the new Rebellion cap ships, like the Corsev, in a map through Notepadd++? When I place the regular capital ships like the Kol, Akkan, or Sova in Galaxy Forge I can go through the file and find their respective names (Tech:CapitalShip:BattleShip, Tech:CapitalShip:Colony, Tech:CapitalShip:Carrier) but I don't know what to place (or if I even can) in order to spawn the new ships. Any idea on what they would be?

 

Also, will there ever be an update to the Galaxy Forge to fix this and all the other issues it has as well (autosaving bug, triggers, planetary boners, copy and paste function), or is Sins/Rebellion just too close to circling the drain for the devs to be worrying about that anymore?

11,162 views 7 replies
Reply #1 Top

You will need a modded version of the GalaxyScenarioDef that includes entries for the new assets...add the assets just like the other capital ships are added (update the "counts" as well) and then you should be able to select thing via galaxy forge (assuming it is using your newly modded GalaxyScenarioDef)...

I don't have the files in front of me so I can't give a more detailed explanation at the moment....

Reply #2 Top

Also...there are no "planet boners"...

Reply #3 Top

How would I go about making a moded GalaxScenarioDef file then? Because the current file for Rebellion doesnt have them included so I guess that it falls to me, or any other Sins player/modder, to make one for themselves.

 

Quoting Seleuceia, reply 2
Also...there are no "planet boners"...
End of Seleuceia's quote

 

Ahhh what? I totally thought planets could have boners! :S

 

Cursed typos. Meant *bonuses*

Reply #4 Top

I'm looking at the GSD, at the new ships are included already...for example, the Corsev is Tech:CapitalShip:Transport...

So, this is an issue with galaxy forge, not the GSD...unfortunately, I don't use galaxy forge so I can't help you...

Here though is a thread that is (or at least was) discussing the Galaxy Forge...while it is a little off topic, many of the people who could help you are following that thread...

Reply #5 Top

Ah I figured it out. But thank you Seleuceia for steering me in the right path.

 

Sorry, I should've first stated I was working on the GSD for a different mod. For those wondering what they need to do, you have to go into the original GalaxScenarioDef file in the actual "sins of solar empire rebellion", find/scroll down till you get to the part that says:

planetItemType
    designName "Psi:CapitalShip:BattleShip2"
    entityDefName "CAPITALSHIP_PSIBATTLESHIP2"

 

(thats for the new Vasari Cap ship), open the GSD file of the mod you're working on, find/scroll down to the section that says: "planetItemTypeCount", add three to whatever number is there (3 for the 3 new capital ships), and then insert in the sections (like the one I showed before) in line with the other planetItemType passages.

 

Reply #6 Top

    entityDefName "CAPITALSHIP_PSIBATTLESHIP2"

That is a link to a entity file. If the file is part of the game it does not need to be in the mod but will need to be in the entity manifest.

Reply #7 Top

Quoting justinian66, reply 6

planetItemType
    designName "Psi:CapitalShip:BattleShip2"
    entityDefName "CAPITALSHIP_PSIBATTLESHIP2"

(thats for the new Vasari Cap ship),

 
End of justinian66's quote

You are wrong my friend.

TECH = TEC
PSI = Advent
Phase = Vasari

;)