map Setup. increase the number of individual land (master quest + special area)

Searched the xml something else. Found this:

Steam\steamapps\common\Elemental Fallen Enchantress\data\English\CoreMaps.xml

 

What I'm interested in:

1.

  <NumWildlands>3</NumWildlands>

The very special land. Those that have a sphere of influence. At the approach to them - a message pops up (history of the place)

Three has always been small. Should be put to the maximum. How many of them all? I think at least 10.

 

2.

  <!-- Large Maps (8x6 sectors) -->
  <MapType InternalName="LargeMaps">
    <DisplayName>Large</DisplayName>
    <MapSectorWidth>7</MapSectorWidth>
    <MapSectorHeight>6</MapSectorHeight>

It is not clear how are (8x6 sectors) and <MapSectorWidth MapSectorHeight>. For different cards bearing different. To magnify, I think should be changed <MapSectorWidth MapSectorHeight>. Wants to play in the super large map. A computer is a must pull.

3.

    <WaterPercentageMin>20</WaterPercentageMin>
    <WaterPercentageMax>40</WaterPercentageMax>

Always wanted to reduce the share of water.

4.

    <DefaultSupportedPlayers>8</DefaultSupportedPlayers>

Number of players also wanted to increase. Especially if you have installed additional modes on the faction.

5.

    <TinySeedSpawns>12</TinySeedSpawns>
    <SmallSeedSpawns>8</SmallSeedSpawns>
    <MediumSeedSpawns>4</MediumSeedSpawns>
    <LargeSeedSpawns>2</LargeSeedSpawns>

What is this?

There are any tips? Personal experience modification?

10,216 views 5 replies
Reply #1 Top

1. Wildlands are set there and in game options when you start a game.

2. Sector is a certain amount of tiles in game. This will make sense when you start doing stamps later on.

3. I don't believe those do anything.

4. You can always add more factions, that is only how many get added by default when you select that size.

5. These are stamps, which make up sectors in-game. This will make sense when you start doing stamps later on. A stamp can be tiny, small, medium, large.

Reply #2 Top

Quoting Heavenfall, reply 1
1. Wildlands are set there and in game options when you start a game.
End of Heavenfall's quote

did not see this setting. everywhere there is a choice between the words. but it was not possible to write the numbers. and like I put on Maxim. but these places were always 3 (

Quoting Heavenfall, reply 1
3. I don't believe those do anything.
End of Heavenfall's quote

I want to make water from 5 to 10%


Quoting Heavenfall, reply 1
2. Sector is a certain amount of tiles in game. This will make sense when you start doing stamps later on.
End of Heavenfall's quote
Quoting Heavenfall, reply 1
5. These are stamps, which make up sectors in-game. This will make sense when you start doing stamps later on. A stamp can be tiny, small, medium, large.
End of Heavenfall's quote

what it means to stamp? I want to add another type of card. Here is such a (hopefully it will work and will appear in the selection):


  <!-- Infinite Maps (16x12 sectors) -->
  <MapType InternalName="LargeMaps">
    <DisplayName>Large</DisplayName>
    <MapSectorWidth>16</MapSectorWidth>
    <MapSectorHeight>12</MapSectorHeight>
    <MapSectorMarginWidth>0</MapSectorMarginWidth>
    <MapSectorMarginHeight>0</MapSectorMarginHeight>
    <BaseNumNeutralCities>20</BaseNumNeutralCities>
    <DefaultSupportedPlayers>16</DefaultSupportedPlayers>
    <TinySeedSpawns>24</TinySeedSpawns>
    <SmallSeedSpawns>16</SmallSeedSpawns>
    <MediumSeedSpawns>8</MediumSeedSpawns>
    <LargeSeedSpawns>4</LargeSeedSpawns>
    <NumWildlands>12</NumWildlands>
    <WaterPercentageMin>5</WaterPercentageMin>
    <WaterPercentageMax>10</WaterPercentageMax>
    <ResearchRateMultiplier>1.1</ResearchRateMultiplier>
    <MapStyle InternalName="Balanced">
      <DisplayName>Balanced</DisplayName>
      <Generic>1</Generic>
      <Mountains>0</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>0</Chasms>
      <Rugged>0</Rugged>
      <Fertile>0</Fertile>
      <Swamps>0</Swamps>
      <Forests>0</Forests>
    </MapStyle>
    <MapStyle InternalName="Ravaged">
      <DisplayName>Ravaged</DisplayName>
      <Generic>0</Generic>
      <Mountains>0</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>1</Chasms>
      <Rugged>1</Rugged>
      <Fertile>0</Fertile>
      <Swamps>0</Swamps>
      <Forests>0</Forests>
    </MapStyle>
    <MapStyle InternalName="Random">
      <DisplayName>Random</DisplayName>
      <Generic>0</Generic>
      <Mountains>1</Mountains>
      <Arctic>0</Arctic>
      <Desert>1</Desert>
      <Chasms>1</Chasms>
      <Rugged>1</Rugged>
      <Fertile>1</Fertile>
      <Swamps>1</Swamps>
      <Forests>1</Forests>
    </MapStyle>
    <MapStyle InternalName="Temperate">
      <DisplayName>Temperate</DisplayName>
      <Generic>1</Generic>
      <Mountains>0</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>0</Chasms>
      <Rugged>0</Rugged>
      <Fertile>1</Fertile>
      <Swamps>0</Swamps>
      <Forests>1</Forests>
    </MapStyle>
    <MapStyle InternalName="Swampy">
      <DisplayName>Swamp</DisplayName>
      <Generic>0</Generic>
      <Mountains>0</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>0</Chasms>
      <Rugged>1</Rugged>
      <Fertile>0</Fertile>
      <Swamps>1</Swamps>
      <Forests>0</Forests>
    </MapStyle>
    <!--<MapStyle InternalName="Arctic">
      <DisplayName>Arctic</DisplayName>
      <Generic>1</Generic>
      <Mountains>1</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>0</Chasms>
      <Rugged>1</Rugged>
      <Fertile>0</Fertile>
      <Swamps>0</Swamps>
      <Forests>0</Forests>
    </MapStyle>-->
    <MapStyle InternalName="Desert">
      <DisplayName>Desert</DisplayName>
      <Generic>0</Generic>
      <Mountains>0</Mountains>
      <Arctic>0</Arctic>
      <Desert>1</Desert>
      <Chasms>1</Chasms>
      <Rugged>1</Rugged>
      <Fertile>0</Fertile>
      <Swamps>0</Swamps>
      <Forests>0</Forests>
    </MapStyle>
    <MapStyle InternalName="Mountainous">
      <DisplayName>Mountainous</DisplayName>
      <Generic>0</Generic>
      <Mountains>1</Mountains>
      <Arctic>0</Arctic>
      <Desert>0</Desert>
      <Chasms>0</Chasms>
      <Rugged>0</Rugged>
      <Fertile>1</Fertile>
      <Swamps>0</Swamps>
      <Forests>1</Forests>
    </MapStyle>
  </MapType>

Reply #3 Top

Well, you can add the XML but the game may crash and AI will probably not work well. If it was simple to add larger maps Stardock would have.

A stamp is a pre-made section of terrain.

Reply #4 Top

Quoting Heavenfall, reply 1
1. Wildlands are set there and in game options when you start a game.
End of Heavenfall's quote

How many of them all?

Reply #5 Top

Don't know.