The game is too slow and small production in cities.

The game reminds me of Civilization with the settings of the epic speed. The first city with 4 materials. 20 products, but there anrest. The first building for the production comes from small bonus. But still any building constructed at least five seasons. 

 The army is built only after 100 + seasons, and this is an early army! The material must give 10 products in the beginning. Every move must be important. There just skipped. The population does not matter. This is wrong. Only late in the game it starts to generate income. Because basic food products should be more too. Pioneers have to cost the people during construction. Spam pioneers not turn quickly. People must be important! They should give a bonus and Products of and for learning. Army should require fewer products for construction. But the cost of people. The game starts to look like a strategy only at the end. If the mechanics will not change. I ask. Add the SETUP production speed. Normal. Fast - 30% of the production units and buildings. Very fast -  50%. Although it is better to change the mechanics.

Sorry for the language. I hope you will understand. 

5,941 views 11 replies
Reply #1 Top


The game reminds me of Civilization with the settings of the epic speed. The first city with 4 materials. 20 products, but there anrest. The first building for the production comes from small bonus. But still any building constructed at least five seasons. 

 The army is built only after 100 + seasons, and this is an early army! The material must give 10 products in the beginning. Every move must be important. There just skipped. The population does not matter. This is wrong. Only late in the game it starts to generate income. Because basic food products should be more too. Pioneers have to cost the people during construction. Spam pioneers not turn quickly. People must be important! They should give a bonus and Products of and for learning. Army should require fewer products for construction. But the cost of people. The game starts to look like a strategy only at the end. If the mechanics will not change. I ask. Add the SETUP production speed. Normal. Fast - 30% of the production units and buildings. Very fast -  50%. Although it is better to change the mechanics.

Sorry for the language. I hope you will understand. 

End of quote

I personally appreciate the input, always like to see these things that seems like a "New players first few impressions". Space it up a little more and focus it into points help my bird-brain read it all :D

Your language is readable so there is no need to excuse, ;)

Personally I have gotten too... I played the game too much to notice the "slow" building of city buildings, although I wish early units was more usable and quicker to train.

Sincerely
~ Kongdej

Reply #2 Top

The pacing is fine. This is for dictators who like to ponder. 

Reply #3 Top

Quoting Kongdej, reply 1
I personally appreciate the input, always like to see these things that seems like a "New players first few impressions". Space it up a little more and focus it into points help my bird-brain read it all

Your language is readable so there is no need to excuse,

Personally I have gotten too... I played the game too much to notice the "slow" building of city buildings, although I wish early units was more usable and quicker to train.

Sincerely
~ Kongdej
End of Kongdej's quote

 I played probably all turn-based games. But this is the slowest. Multiplayer will be uninteresting. And even without it all too slow.

Reply #4 Top

Quoting joasoze, reply 2
The pacing is fine. This is for dictators who like to ponder.
End of joasoze's quote

So that's the point! Now the game does not need to think. Each season should be important, everyone! and now something is changing in 50 seasons. 

My set-up quick study. I do not know how much more slowly at normal speed study.




Reply #5 Top

If buildings was faster to build there wouldnt mean so much in what order you built them. I think the pacing ther is OK. No point in having super cities the first few turns.

Reply #6 Top

But but but ... 2-3 unit to move the map in the first 150 turns is this normal? Where is the strategy? Where is intelligence? Where the control of map ? Where the battle between the forces on different parts of the map? Why such a large selection of weapons and armor if I can not create a lot of different groups? Where is it?

Reply #7 Top

You can have alot more then 2-3 units after 150 turns, but then you need to build some of course. And yes, you are supposed to make choices. whats the strategy in spamming the map easely with units fast? This is not a real time strategy game.

Reply #8 Top

Again. I only play turn-based games. And I'm a good player. But here there is no choice. Does not anyone here does not think so? Does not anyone think that a lot of buildings in the game that gives a little bonus? And they have to be built. No other buildings. The first units. They are obsolete even before the game started. Learn new does not make sense. Because we can not build them with the products 20-30. We must study the peaceful technology. Build all one and same building where the choice again? it is not.

If I'm not going to build a building in general, and pioneers. 150th season -  I build 10-15 earliest farmers with sticks and without armor. Is this normal? 

Reply #9 Top

Quoting zhukodim, reply 3
Multiplayer
End of zhukodim's quote

...did I hear something?

Reply #10 Top

Quoting NorsemanViking, reply 8
whats the strategy in spamming the map easely with units fast?
End of NorsemanViking's quote

This is the game of war? The Warriors must fight, mages have to fight? There must be intelligence. Shots on vulnerable cities and resource base. Or it Sim City? Then I'm sorry, I was wrong. 

Reply #11 Top

Heroes do not have to walk one stack. They have to fight in different parts of the map, along with his troops.

Strange. In Сivilization is less room for the war. But it is in fact Civ more war game than this game. There are so many possibilities for the mind. It saddens me, gentlemens.