***Champions/ single units versus group units: a balancing idea
In order to balance and make more realistic battles between single units and the units consisting ofmultiple creatures such as wolf packs and militias, please consider and discuss something like this: Add a skill/trait that determines how many creatures within a unit can be attacked per turn. For a warrior champion, this skill would logically be a valuable one to pick on level up. Mobs such as dragons could attack many more than say a single wolf. A mage class would not get to increase this skill for melee, but certain spells would damage multiple figurea in a unit.
This would prevent a champion from being able to wipe out units such as militias and packs in a single attack without first gaining the skills to do so. Trained units would be able to hold their own better against the champion army of one, and this would scale well as unit figure counts increase with tech alongside champions upgrading the skill.
This could also make certain weapons have an advantage against these mobs, so an axe or hammer could suddenly become a more attractive weapon.
