Shoping

I have problems with the shop menu, its super plain and sometimes I sell or trade off items on accident. When you sell to the shop you can't get that item back :( . Perhaps someone could do something about this!  

12,979 views 10 replies
Reply #1 Top

Do you mean that you want an Undo button, or did you have something else in mind?

Reply #2 Top

Quoting Glazunov1, reply 1
Do you mean that you want an Undo button, or did you have something else in mind?
End of Glazunov1's quote

Sounds like - to be more precise - a buyback feature for when your silly enough to sell your important legendary +14 sword of cleaving, batting, and cooking.

Sincerely
~ Kongdej

Reply #3 Top


That's why it's good to put on autosave and change it to like every 2 turns.

 

I have defied so many game stopping bugs like this that the "game crash gods" must be furious at me. I'm expecting soon I will crash so hard the screen will also burst into flames. :D

Reply #4 Top

Quoting Horsesfly, reply 3

That's why it's good to put on autosave and change it to like every 2 turns.
End of Horsesfly's quote

Well designing the game about having to load the autosave because you sell stuff by mistake is a little...

A buyback feature wouldn't be too bad for us morons that take drugs that makes us silly.

Sincerely
~ Kongdej

Reply #5 Top


Curious as to how the 'shop' mechanic works...as I have not yet played FE....waiting till beta 4 is released.

So far, I visualize shopping as the following, as I totally think this would be a cool and dynamic way of portraying a shop mechanic:

Naturally, each city has the ability to build (in beta 4) shops. Cities built as towns (as opposed to conclaves or forts) will gain additional bonuses to shops. They will be upgradable, as all districts will be and perhaps the chain will look something like this:

Trading Post --> Bazaar --> Emporium --> etc etc (something to that effect).

The rules of purchasing items at shops will depend on two things:
First, the more shops you have, the more variety of items will tend to populate the shelf.
Second, the better upgrades you have to the shops, the better items will be available on the shelf.

This approach encourages growth in the 'trade' district, as opposed to only requiring a single city to have the upgrades in order to gain access to all the items. Your shop greatly depends on how much you invest in your 'trade' structures throughout your empire.

Other factors can contribute to the shop's available content:
Perhaps you need certain magical structures in your empire for your shops to sell magical variants of items?
Perhaps you require certain technologies to be researched in order to gain access to types items?
Perhaps you need to have specific quests completed before gaining access to certain unique items?

Lastly, I imagine that the spawning location of the item should be limited and restricted to the city you are at for purchase. Hense, if your champion wanted to buy the biggest and best item available to your shop, he may have to first travel to your trade capital in your empire in order to buy it....or have someone else buy it for him and meet him somewhere...


FE is suppose to be 5x...experiance being the 5th....let's encourage this RPG nature to exist through the game's mechanics.

Reply #6 Top


I was going to tell you how right or wrong you are but then I figured I'd spoil your fun. :D

 

Some other cool stuff too like if you have a treaty with someone you can shop from their shops for stuff your shop may not have.

Reply #7 Top

Quoting Horsesfly, reply 7

I was going to tell you how right or wrong you are but then I figured I'd spoil your fun.

 

Some other cool stuff too like if you have a treaty with someone you can shop from their shops for stuff your shop may not have.
End of Horsesfly's quote

There's a method to my madness in not playing the beta yet. I'm gleaning all the best from games past into these forums, without having to be critical with how FE actaully runs.

Yes, I may be wrong in some aspects of the game....but I may also stumble accross gaming mechanics that are awesome and easy to implement....thus making FE that much better!

Yes....shopping with neighbours would be stellar! Awesome though. Naturally, there would have to be a tax/tariff. ;)

 

Reply #8 Top

I Think firefly should actually try the game O_o

While your trading system looks... semi interesting its just another city you have to focus on another silly thing, and a longer way to travel with your "grab items heroes" that you decided to not level because they will spend all they're life running from shop to shop getting items for the sovereign... while this might sound interesting it ruins the feeling that heroes HAVE.. or Should have! they should not be errand boys, but putting up the "you have to go to this city to get something" approach either makes people ignore it, or have errand boy heroes.
I don't like that part >_<

Then I want to be able to build units for errand boys instead...

Sincerely
~ Kongdej

Reply #9 Top
Quoting Kongdej, reply 9

I Think firefly should actually try the game

While your trading system looks... semi interesting its just another city you have to focus on another silly thing, and a longer way to travel with your "grab items heroes" that you decided to not level because they will spend all they're life running from shop to shop getting items for the sovereign... while this might sound interesting it ruins the feeling that heroes HAVE.. or Should have! they should not be errand boys, but putting up the "you have to go to this city to get something" approach either makes people ignore it, or have errand boy heroes.
I don't like that part

Then I want to be able to build units for errand boys instead...

Sincerely
~ Kongdej

End of Kongdej's quote

Yeah, I'll be trying the game soon enough. I'll be a bachelor for two weeks come mid-August and I fully plan to emmerse myself into this game.

I was not refering to another city type? To clarify my idea, the chain of buildings would be available to be built in any city, though they would gain additional bonuses from the 'town' specialization, and are not required for you to build in order to win the game, only one available strategy out of many that you can use. If you want to focus on super-equiping your champs, then focus on the building of trade buildings in your cities. If you want to focus on another strategy, then don't. It's not like this would be the only way of obtaining items; quests, combat, and special finds could all be other ways. This would just be a way of having a more steady access to lot's of options for items for your champs.

I tossed the second part into my suggestion to give specific importance to your cities. The need to travel to specific city X for a specialty item has a VERY rpg flavor to it and I thought FE was including rpg as part of the game. Still, I will agree, having your heros run around equiping instead of running around fighting might be a bit of a downer. Maybe instead, you select the city you wish to shop from, then select the hero who is buying, then select the item you wish to buy.....it turn placing a turn timer on the time in how long it takes before the hero gains access to the item. 'Auto-send'. This way, being close to a mega-trade oriented town would result in the best options with the quickest travel times.

In any case....I don't want this game to end up like 'just another civ'. I'm hoping for MoM....but even better! And, from what I'm seeing so far from other comments, youtube gameplay vids, and beta annoucements, that is being accomplished.

Looking forward to some gametime.

Reply #10 Top

Well trading posts might be stuff for the future, but "realisticly" (A word that have little to do with a game like this) if I have a trading post, wouldn't they trade all my good equipment around to all my cities to be more easily available.

Another thing you might consider: I don't have to be in a city ATM. to purchase items, I purchase items when I am within my own City Borders, the one clotting up the landscape that you might remember from civ 5.

Also I  think that Gildar (Gold) is the current restriction to your access of items, that is why I said you should play the game, since Gildar is "heavily" restricting access, in case you want to, like me, optimize research time from your cities, and build stuff as fast as possible.
so further "nerfing" item gain by also further hitting production in cities by having to build tons of buildings... (ok tons and tons, but a couple) sounds redundant). I just think it gets to be a real hazzle to get some loot for your heroes suddenly... It might be a good thing for the game, very good, but should be implemented carefully.
The reason I don't think its good in the current system is all the items I get from quests, this system would make me either ignore trading posts entirely and build stuff that have a proper chance of upgrading my power, instead of having more items available to heroes that also receives items from quests and monsters. Or it makes me only use heroes due to the investment already put into giving them top of the line equipment, so I cant afford to sustain an army in the game...

Right now weapons are available depending on your current research, and if you don't like it, go into a friends border and buy all they're awesome items (there is no tradeoff for that ATM... That should probably be changed :))

I feel like I want the game to reward a little bit more to players having armies than it does right now :S.
Alot of the time my Sovereign is walking around alone, being a 1-man (or 1-lady) army, bashing stuff to the right, and bashing stuff to the left, and I rarely purchase items for my heroes, the most well-bought items are "Wooden Shield", and mounts. (Wooden shields are really really cheap shields that still provide a dodge bonus and some armor).

So sorry for not explaining properly the first time :) (and putting up stupid comments).

Sincerely
~ Kongdej