Building Cities


So, I have just been watching some FE play online, and I noticed that when a city is built near, or expanded on near, a hill, the hill actually changes to accomidate the city.

I was quite surprised by this. I would have figured that the city would be build along the curvature of the hill. Would be really nice to have it this way....if it's conceptually possible.

Would bring added incentive to building specifically on hills too if land gave different attribute bonuses to the units that were occupying the spot....not to mention the COOL 3D look cities would have. XD

Thoughts? Comments?

3,001 views 9 replies
Reply #1 Top

Heh, all I see is "tons of coding/graphics for almost no benefit." :)  Game scope has to think about all the cool things, then whittle them down into what is actually doable (usually some cost/benefit analysis).  If something is cool, but behind a long list of much-needed work, then it's not going to happen unless it's simple enough for a dev to churn out on his coffee break.

Reply #2 Top

Actually, in EWoM, your buildings get height values and goes "uphill" like what you mention when you build on hills. The problem, of course, was that the graphics often became broken (or would look messy) as a result of these varying height values (the building can't compensate for all the possibilities). That's probably why they made cities flat and deformed the land in FE.

Reply #3 Top

Quoting Kalin, reply 2
That's probably why they made cities flat and deformed the land in FE.
End of Kalin's quote

I would just wish it would be demoted away from a hill, so the visual where the same as the rules.

Sincerely
~ Kongdej

Reply #4 Top


Why have hills if you can't use them for benefit?

I'll answer my own question: It adds dimension. But most gamers understand the difference between superficial and actual game-dimension. If all hills do is 'look nice', seem impractical that they be there at all...

 

Reply #5 Top

Quoting GFireflyE, reply 4

Why have hills if you can't use them for benefit?

I'll answer my own question: It adds dimension. But most gamers understand the difference between superficial and actual game-dimension. If all hills do is 'look nice', seem impractical that they be there at all...

 
End of GFireflyE's quote

They stop movement...
I know you are used to using Master Scouts, but to all us others it costs 2 movement points to cross hills ;)

But still, I still want the graphics representing what the landscape actually is and does!

I like having cities behind big forests or tons of hills, gives me tons of time to spot invaders muffling through the bushes.

Sincerely
~ Kongdej

Reply #6 Top


Except that the expansion of your city re-terrains the hills flat....you lose that buffer just because your city grew? Doesn't seem quite right.

Reply #7 Top

Quoting GFireflyE, reply 6

Except that the expansion of your city re-terrains the hills flat....you lose that buffer just because your city grew? Doesn't seem quite right.
End of GFireflyE's quote

pssst, more than 1 hill, silly

Sincerely
~ Kongdej

Reply #9 Top

It doesn't matter if it makes it look flat, it still counts as a hill... until you actually build something on the tile and it becomes a "city" tile. Flatten hills still have movement penalties unless you build a road on it.