I actually think that .915 has fixed a lot of the difficulty problems that surfaced in the last two patches. Whereas before I had to play on Beginner to even hope of making it to the end game, I've already won a game as Altar on easy, and am doing fairly well with Kraxis on the same difficulty level. I'm thinking of actually giving Normal a go again; Easy AI were kind of a pushover for me =P Mind you, I was one of the first people to complain about the game being too difficult when that was the case. What difficulty level are you playing at?
End of Emperorjarin's quote
Again, this is a "for what its worth" comment. I am only into my first game in v0.915. I played three games in v0.914, and graduated, from "Beginner" to "Easy". My v0.915 game is at the Easy level, partly because I anticipated that (as you said) some of the difficulty problems would be fixed in v0.915. Maybe they have been -- can't really tell, as yet. I was still getting kicked pretty hard at the beginning, but ultimately do expect to win (Gilden, small map, 3 AI's). However, finding the *FUN* is still an issue for me.
We all differ in what we find to be *FUN*. Some folks want Serious Challenge ( I respect that! ), and others do not.
I remain hopeful that Stardock will succeed in meeting pretty much ALL of our styles of play, and ideas of *FUN* . For one thing, I am heartened, that now the range of play is: Novice, Beginner, Easy, Normal, Challenging, Hard, Expert, Ridiculous, and Insane. In other words, there are NOW 5 levels above medium and 3 below. I welcome this!
As far as that goes, if Stardock wants to offer another even harder level ( let's call it "Suicidal-Masochistic"
), I would have no problem with that. I just want to be confident that Stardock will try to make a game that is *FUN* for all (or at least, most) of us. That way they will end up with the best sales, and the Biggest Hit; and then they will be incentivized to create MORE great games for us !