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Friday Night Poll: 64-bit DLC

Friday Night Poll: 64-bit DLC

64bit operating systems (like Windows 7-64bit) pave the way to expanding games in interesting ways.  Bigger worlds, more players, more unit types, more stuff.  It wouldn’t be fair to those who don’t have 64-bit OSes to have to pay for features and content they can’t use.

So the question is, would you support the creation of future DLC that is only available to those who have 64-bit?

To vote, go here: https://www.elementalgame.com/journals

  

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266,446 views 128 replies
Reply #51 Top

Quoting Thoumsin, reply 47

There is no reason for upgrade to win7 unless you like the Win7 GUI...

What is called 32 bit was in fact 36 bit since 1995 ( previous century !!! )... with PAE, limit of ram was around 64/128 gb ram... more that enough for any game... devs have never support it because desktop version of windows was limited to 4gb due to licensing and that only with server version of windows OS, it was possible to use the full power...
End of Thoumsin's quote

PAE incurs significant performance penalties on memory access, and isn't even remotely practical for games that need low-latency access to do anything well. It's also not used anymore on servers as 64 bit has replaced it (PAE was really just a hardware hack to get around the CPU not being able scale up past 32 bit). 64 bit is also a lot more then just more memory, the CPUs themselves have more registers and compilers can generate more efficient code for them.

Click here to see the limit of all windows OS, 32 bit and 64 bit version... funny to see that a windows 2000 datacenter 32 bit is able to address more memory that the brand new win 7 x-64 Home basic & Home premium version !!!
End of quote

It was also multiple orders of magnitude more expensive. :P

As win7, the most common version will be these who is free with any new computer, usually the Home basic version who is limited to 8gb... WTF... 8gb... don't need 64 bit, a 33 bit will be enough !!!
End of quote

There's no such thing as a 33bit CPU. I suppose someone could make one, but why? As I said, 64 bit is about the entire CPU architecture. There's a lot more to it then just how much memory it can address.

If everybody move to the professional, enterprise or ultimate version of win7, it will be perfect but it will not happen because these version is not what we can call cheap...
End of quote

Why would someone want to pay double for a corporate version of Windows that only adds things they won't use? Home Premium goes up to 16GB of RAM, and the number of people who could actually get over that in a home PC setting is REALLY low (and for those people, there's Ultimate). Internally they're pretty much the same anyway. There's no reason Stardock would need people to be using corporate editions when making a 64 bit version of Elemental, unless they actually intend on using 192GB of RAM in the game (at which point they'll be reaching a userbase so tiny the game will never sell).

As myself, i am always using xp today... since 2005, i use xp pro x64... able to use a max 128gb ram ( i have 16gb ) and my two processor ( have two xeon quad core )... and i have not yet find a single valid reason for upgrade my OS !!!
End of quote

Other then XP-64 having awful driver support, limited application support, and the fact that it's about to go End of Life and be totally unsupported for security patches (of which XP needs a ton given how insecure it is compared to 7)?

Reply #52 Top

I am support any DLC like extra factions etc

 

But really don't like to pay for core game components like multiplayer or 64 bit support. But in case of FE I will pay for any DLC because I got FE for free

Reply #53 Top

Quoting onomastikon, reply 34

I have had only very poor experience with DLC so far (see below for brief elaboration*), so I voted I have 64-bit but do not like the idea. Even if I had had wonderful experience with DLC functionality, I am not a big fan, because I believe a game should be much like the thing people used to call "albums". Remember those? Those things (used to be flat and round and made out of vinyl) were something like bundles of songs similar to the things people call "playlists" today, and some of the best ones were conceptualized as whole units; instead of "tracks" you downloaded individually, artists would attempt to come up with a narrative of songs, and when you bought an album, you bought a wonderful package (or a poor one of course, depending on your luck and your taste).

I want my game to be such a package conceptualized as a whole. An expansion after a year or so, fine. But similarly to the way I do not want to buy an "album" with 4 songs and then I have my DLC for the additional 4 "tracks", similarly to the way I do not want to buy a book with 6 chapters and then I have my DLC for the other 4 for the rest of the story, I do not really want to buy a game with half an idea in it and then I buy DLC for the rest.  

But I am sure I am in the minority. Ach who am I kidding, has anyone even read this?

(* the last time I used DLC it was free; I purchased Dragon Age: Origins, and I liked it. The "free" DLC was some golem expansion add-on thing, erm an additional character and quest. I am sure you know what I mean if you played that game. It took me about 6 total hours to install that correctly (was bugged in many ways). Even though I did not "pay" additonal dollars for purchasing the DLC, I found that the 6 hours of hassle I had was more uncomfort than the additional content was pleasure; in other words, if I had known, I would have rather have had NO DLC than that free one and kept the 6 hours of my life. Again, I liked Dragon Age. But I don't want DLC, even if it is "free", and I really do not see myself paying money for any of it, and, for the reasons above, will think twice about purchasing partial games conceptualized as partial-game-on-release + DLC.) 

 
End of onomastikon's quote

Actually, one more thing: Does this mean that customers such as myself would get FE v.1 (whatever that is at release) for free, but all additional features (whatever that is after release) would need to be purchased as DLC? That sounds like an approach that some people will take the wrong way (e.g. "Stardock CEO Bradley Wardell alters his stance on delivering EWOM-sequel to fan base for free to make amends").

Reply #54 Top

I don't see how 32 bit OS could be a restriction. 3.5 Gig of memory is not enough!

Reply #55 Top

the windows 32bit os limits all programs to a total of 2gb for program AND data, and for 64bit windows with 32 bit programs the limits are (no LAA)2gb for program AND another 2gb for data,(LAA) 2gb program 4gb data, but for 64 bit programs the limits are the licence limits for the windows version(eg w7Hp 16gb,w7Pp 32gb, w7u128gb) for program AND data.

harpo

 

Reply #56 Top


I voted yes but it depends on

* the DLC content

* price

Reply #57 Top

Honest question from somebody with little technical knowledge:

This is the first time I've seen any developer seriously considering doing anything 64-bit only. Why? I've played games with maps much bigger and holding much more data (even realtime updated) than Elemental and games that looked much better than Elemental (and that's an euphemism), why do you need more memory than anybody else?

 

(extreme cases would be something like Arma 2, DSC-A10, Crysis, Rage etc.)

 

Reply #58 Top

I would be interested in this too.  My guess is because of all the customized armor and weapons on everyone, but am not sure of the exact technical details.

Reply #59 Top

I voted yes, I have 64bit and like the idea. However I don't think your poll will have any statistical validity in demonstrating the potential number of people who will be interested.

First of all, most people vote in these types of polls when they feel strongly about something. Any option labeled "I don't care" will be strongly under represented, because many of the people who would vote "I don't care" don't care enough to bother voting.

Second, not all options are represented. "I have 64 bit and don't care" is a valid option for someone who has no plans to purchase the DLC, but also doesn't object to the DLC existing. Again, this person may be discouraged to vote (in which case don't care is further under represented), or may incorrectly group themselves with the like/dislike category.

Third, the voter may be under a false assumption about the DLC, such as price, features, and percentage of resources poured into this DLC rather than into other content everyone can enjoy.

Reply #60 Top

Oh yes! If 64-bit means larger maps with more stuff on, and the AI able to make better decisions, I'd be all up for it. 

Reply #61 Top

Many games have content that, for whatever reason, is not used by all--I live in central Wales (UK) and my internet speed is at best  just over 500kps!!! so many multiplayer games are just not functional, but if a game is inherently good enough to interest me I grit my teeth at 'paying' for multiplayer usage that will not be available to me. Bottom line as always: is it commercially realistic? Given that games players tend to have expensive machines, I think the answer must be yes.

Reply #62 Top

I think the question should be "will 64 bit improve the game?". The mass migration to 64 bit started 3 years ago and the commercial potential from selling a superior product to the many who have 64 bit machines far outweighs the lost sales from the few who continue to languish in the 32 bit world. I think this is reflected in the poll results thus far.

A far more important question from a PC developers point of view is whether it's worth while to support Windows RT on tablets - 4x games should be well suited to that platform. Right now it looks like Microsoft will basically have to give Windows RT away free if they want Windows tablets to be price competitive and simply being competitive may not be good enough to buy their way into this market.

Reply #63 Top

Since some people throw around baseless opinions about how prevalent or not 64-bit platforms are I'm just putting this up here:

http://store.steampowered.com/hwsurvey

Just to clear things up. Those stats are for all Steam users, I'll leave speculations as to how precise this is for the subset of turn based strategy gamers to others.

 

 

 

Reply #64 Top

Interesting to see those results, HappyNihil. I wish they'd show how many of those users are laptop users.

Reply #65 Top

Quoting HappyNihil, reply 57
Honest question from somebody with little technical knowledge:

This is the first time I've seen any developer seriously considering doing anything 64-bit only. Why? I've played games with maps much bigger and holding much more data (even realtime updated) than Elemental and games that looked much better than Elemental (and that's an euphemism), why do you need more memory than anybody else?

 

(extreme cases would be something like Arma 2, DSC-A10, Crysis, Rage etc.)

 
End of HappyNihil's quote

How many units are in those games at once? 8? 10? You're confusing GPU power with memory use.

Reply #66 Top

And by number of units, I don't think he means total number of units, but rather how many different units are there.  10 copies of the same character model takes less memory than 1 copy each of 10 different character models.

 

Reply #67 Top

As this is a single player game it would be fine.  However the last pole was about the possibility of adding multiplayer, if that is something that is still being considered then it is a bad idea.  It would split the community down the 32/64-bit line and restrict who you could play with, so long as the game is available in both formats the DLCs should be in both formats.  Again this is only relevant if the idea of adding multiplayer is still on the table, if not then as I said it is a fine idea.

Reply #68 Top

I don't think I am. I chose memory intensive games on purpose (Rage was a bad example since AFAIK megatextures aren't RAM critical, they are just huge) . But the sheer amount of objects and size of terrain (not instanced, but updated realtime) in the case of let's say Arma (nowadays popular thanks to Day-Z) at least seems definitely much bigger than what Elemental does.

But I'm sure somebody better versed in this would pick better examples. Let's assume I'm completely wrong about this which I very likely am.

My choice of examples is irrelevant since correct ones exist, unless Elemental is the most RAM intensive game ever made. Is it? If yes then why and what would bringing it into 64-bit exactly accomplish? Why does nobody else do it yet (obviously the time will come at some point)?

I'm sure I come off badly here, but while I like Stardock (or more specifically GalCiv2) it really isn't technologically leading company as far as games go, Elemental is a turn based strategy, a genre usually for obvious reasons less demanding than most other genres, Elemental doesn't look better or (to laymen's eyes) bigger than competing products and yet it's the first time I see serious mention of 64-bit only content.

Which is peculiar. At the very least.

So I'm simply asking hopefully simple questions.

 

 

 

full disclaimer in case this sounds worse than intended: I bought Elemental: War of Magic when it came out, found the game horrible but didn't ask for refund (as it was my fault for buying it almost blindly) hence my free copy and interest in Fallen Enchantress. But after previous experiences (not only Elemental) I do not have the most faith in Stardock (other than Kael obviously). So consider me a skeptic.

Reply #69 Top

 

More memory isn't going to affect the game's graphics.  It affects the size of maps, the number of units you can have, the number of different objects you can have. 

 

Play diablo 3 and ask yourself, given their budget why are the items you get so similar or identical? It's a memory constraint. It's why sins doesn't have a 4th race, it's why galciv map sizes top out.

 

 

Reply #71 Top

...it's why how PC's are different better than consoles...:-"

 

Man, I know on thing this poll taught me.  I have to throw in my XP towel soon.  Sniper Elite V2???  I think it is, wouldn't let me install.  I thought, meh.  Well according to this poll, the vast majority have moved on.  Dare I ask...being this is somewhat off-topic, any recommendations on how / which OS to get?  AND Should I get a package deal...IE from the store or just buy the OS.

I know people say build your own, but I've done that for years.  Cheaper and you don't get tag-along software to annoy your windows experience.  Thing is I tried to build my last one and the price was near the same.  Also there isn't the risk of me goofing something up and being SOL.  AND that system came with barely any extra crap on it what-so-ever.  1st Gen gateway dual core...but it's showing it's age.

Any advice?

Reply #72 Top

Quoting HappyNihil, reply 57
Honest question from somebody with little technical knowledge:

End of HappyNihil's quote

I think you asked a GOOD Question, HappyNihil, in your Reply #57.  I sure didn't know the answer.  In fact, if I had guessed an answer, I  WOULD  have guessed that 3D graphics was the reason ...

So I learned something interesting here; thanks to Mr. Wardell's patient (to those of us who do not have technical knowledge) Reply #69, and thanks to your question.  Thanks to you both!   :thumbsup:

Reply #73 Top

I think it would be a bit unfair to those users who aren't using 64-bit and likely lead to a lot of confusion down the road where people buy dlc to a 32-bit game that they can't play. Personally I am using Win7 64-bit and I recommend MS users using an older version to upgrade as soon as reasonably possible if they enjoy gaming, especially if you are using something ancient like Vista or 9x versions (I'll let XP pass for now :P). Though I guess there is a 15%-ish chance that you are using Win 7 32-bit so you might be better off gambling on Windows 8 being an upgrade.

 

On a related note Steam puts out monthly surveys and here are the latest stats for OS use.

http://store.steampowered.com/hwsurvey

 

Windows 7 64 bit
53.86%
+0.76%

Windows XP 32 bit
14.90%
-0.56%

Windows Vista 64 bit
6.28%
-0.30%

Windows Vista 32 bit
5.48%
-0.16%

MacOS 10.7.3 64 bit
1.97%
+0.23%

 

MacOS 10.6.8 64 bit
1.24%
+0.04%

 

Windows XP 64 bit
0.50%
-0.03%

 

Reply #74 Top

Quoting Ratatosk7, reply 73
using Win 7 32-bit so you might be better off gambling on Windows 8 being an upgrade.
End of Ratatosk7's quote
from what I have seen of windows HATE my advice is to GET windows 7 64 bit, and REFUSE windows HATE at all costs as it will severely CRIPPLE the USE of your computer.

I offer this opinion based upon my testing of the beta's of the mess and the overwhelming set of opinions in various locations in the web as a computer tech.

harpo

Reply #75 Top

Quoting harpo99999, reply 74

Quoting Ratatosk7, reply 73using Win 7 32-bit so you might be better off gambling on Windows 8 being an upgrade.from what I have seen of windows HATE my advice is to GET windows 7 64 bit, and REFUSE windows HATE at all costs as it will severely CRIPPLE the USE of your computer.

I offer this opinion based upon my testing of the beta's of the mess and the overwhelming set of opinions in various locations in the web as a computer tech.

harpo
End of harpo99999's quote

 

The odds are actually far less than 15% anyways. I misread what I posted, 15% are actually still using XP 32-bit not 7 32-bit which I find a bit shocking. I am guessing these people just gave up on Windows after Vista and haven't tried out Win 7 yet, or perhaps the 32-bit version isn't stocked as much as the 64-bit versions at retailers. I highly doubt the average consumer is more informed than figuring that 64 is a bigger number than 32 which makes it better probably. If they were then they would not be paying 5x more for electronics, unnecessary extended warranties, and get most of their software online causing most of brick and mortar retail stores to go bankrupt. There is a funny chart somewhere online demonstrating the Window's cycle of layering bad and good versions. Having what I'm sure will be the best version of Windows for at least a couple years still I probably won't update from Win7 64-bit until Windows 9 which will henceforth be known as the Pony 5000.