[BUG] entityBoolModifier "DisablePhaseJump" not recognized by the AI
For those who don't know, the AI doesn't "realize" when the phase jump of its ships are disabled...it will still attempt to jump such ships even though it obviously can't...so, ships that should otherwise be shooting at the enemy instead sit on the edge of a gravity well indefinitely...
What's worse, if this "No Jump" ship is in a fleet, the entire fleet will often sit indefinitely doing nothing...
While for short uses (like ion bolt) the ability is okay, for extended periods of time this modifier completly cripples the AI....
I bring this up because I do believe many things could be tweaked using this modifier, such as the Vasari never-ending nanite swarms or the phase jumping Orky...
This modifier also could be useful for modding purposes...