[9.1.2] My little report
[Gameplay]
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Sov/unit creation: hooded cloaks destroys haircut
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Sov creation: cannot uncheck profession once you choose it
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Too short non agression pact - I think mine lasts for 5 seasons only
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"Station when built" shouldn't be the global option but city one. My core cities could produce troops for entire empire but I wish my border cities could ctroops for instant self defence
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Found Northern Wastes. Funny – the intro for it was played in the middle of the desert - that may be caused because of not focusing map to eventFollow selected unit should work for enemy units also (in tactical battles)
[GFX]
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Quick move disabled but sometimes the character moves like teleporting from tile to tile
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Animation sometimes choppy - esp at tactical battles - like the game wes very interesting what will happen next and quickly spebs to next unit
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Lighting of river surface at some angles looks really artificial, like glass or ice
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Water animation/gfx could use some little love
[Strategic Map]
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Attacker doesn't move in the tile that was occupied by defeated enemy. Curiosity - I killed the rogues that was standing on the other side of my city. Without moving to engage.
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Pathfinding. I send a Pioneer to make an outpost but neutral unit was on the way. Pioneer decided to take 10 turns around way. How to deal with it?
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I see some green borders – whose land is it... don't know. Tooltip info would be useful
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I am seeing some of empire recruitable champions just beside my cities. I guess it time they should react with menaces or maybe direct attacks and not watching the cities grow around them
[UI]
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It would be nice to see difficulty of quests in progress, maybe with the border colour on the quest list.
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Enemy in borders bnotification doesn't disappear after defeating all enemies
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Working resource icon (golden pick) is the same as unworking. Maybe it could change the colour or disappear? Strange - after reloading the icons from the worked resources disappeared
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fertility overlay should be available without settlers. Or not? Maybe it's a feature to build Pioneers if you have to know where is fertile land?
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clicking on the quest icon should center map at quest location
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armies should have UI icons over them, to quickly find them - another HUD option perhaps
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While at diplomacy talk there should be a way to peek at the foreign relation page for talked opponent
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When champ/sov enters too difficult quest location the info is the same as if it was visited by plain troops
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"Who are you?" screen. Some prefabricated sovs have different backround and gestures. Can I make my custom one to have such things?
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Faction creation screen
- using custom made crests would be a nice addition
- what does the different colours stands for? Tooltip needed
[Tactical battles]
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While having damage spell selected tooltip at enemy should show potential damage
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I can't see the shards I'm occupying right now. Hard to estimate spell efficiency
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Tile "move" highlight colour is too similar to move range
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HP bar is changed before the attack animation took lace, should be after - critical for immersion
[Sound]
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sometimes moving the unit gives the sound like pushing the rock on stone floor